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pbl02/sample/DRON/drone_simulation_colab.ipynb
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{
"cells": [
{
"cell_type": "markdown",
"metadata": {},
"source": [
"# 🚀 드론 5대 군집 편대 비행 시뮬레이터 (Google Colab)\n",
"### 5-Drone Swarm Formation Simulator (Three.js 3D & Python Backend)\n",
"\n",
"본 노트북은 Three.js 3D 그래픽 엔진과 Python 백엔드(Starlette + Uvicorn + WebSockets)로 구동되는 **드론 5대(리더 1대 + 윙맨 4대) 군집 편대 비행 시뮬레이터**를 Google Colab 환경에서 원클릭으로 실행할 수 있도록 구성되었습니다.\n",
"\n",
"---\n",
"\n",
"### 🌟 주요 기능\n",
"- **5대 군집 비행 제어**: 리더 드론(VIPER-01) 마우스 유도 비행 시 4대의 윙맨 드론(GHOST, PHANTOM, SPECTER, SHADOW)이 실시간 편대 유지\n",
"- **6가지 편대 모드**: V 편대, 다이아몬드, 횡대 일렬, 종대 직렬, 군집 선회(Orbit), 사선 편대\n",
"- **실시간 60Hz 텔레메트리**: WebSocket 양방향 통신 기반 위치, 속도, 고도, 배터리, 모터 RPM 동기화\n",
"- **2D 전술 레이더 HUD & 3D 레이저 편대 링크**: 군집 궤적 표시 및 편대 레이저 시각화\n",
"- **카메라 모드 4종**: 군집 궤도뷰(1), 리더 추적뷰(2), FPV 조종석(3), 편대 프로필뷰(4)\n",
"- **Web Audio 실시간 사운드**: 로터 RPM 연동 사운드 신시사이저\n",
"\n",
"---"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 1단계: 필수 패키지 및 터널링 도구 설치\n",
"Starlette, Uvicorn, WebSockets 등 백엔드 구동 패키지와 Colab 외부 접속을 위한 Cloudflared를 설치합니다."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"# 1. 필수 Python 패키지 설치\n",
"!pip install -q starlette uvicorn websockets pyngrok nest_asyncio\n",
"\n",
"# 2. 고속 무료 터널 Cloudflared 바이너리 다운로드 (토큰 없이 외부 접속 가능)\n",
"!wget -q -nc https://github.com/cloudflare/cloudflared/releases/latest/download/cloudflared-linux-amd64.deb\n",
"!dpkg -i cloudflared-linux-amd64.deb > /dev/null 2>&1\n",
"print(\"✅ 환경 준비 완료!\")"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 2단계: 시뮬레이터 소스 코드 생성 (단독 실행 지원)\n",
"Colab에 필요한 모든 백엔드 및 웹 프론트엔드 파일(`app.py`, `static/...`)을 자동으로 작성합니다."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"import os\n",
"\n",
"# 디렉토리 구조 생성\n",
"os.makedirs(\"static/css\", exist_ok=True)\n",
"os.makedirs(\"static/js\", exist_ok=True)\n",
"\n",
"# app.py 작성\n",
"with open(\"app.py\", \"w\", encoding=\"utf-8\") as f:\n",
" f.write('''\"\"\"\nDrone Formation Flight Simulation Server\nReal-time 6-DOF physics and 5-Drone Swarm Formation calculation backend with WebSockets & Starlette.\n\"\"\"\n\nimport asyncio\nimport json\nimport math\nimport time\nimport os\nimport contextlib\nimport sys\nfrom typing import Dict, Any, List\nimport uvicorn\nfrom starlette.applications import Starlette\nfrom starlette.routing import Route, WebSocketRoute, Mount\nfrom starlette.staticfiles import StaticFiles\nfrom starlette.responses import FileResponse, JSONResponse\nfrom starlette.websockets import WebSocket, WebSocketDisconnect\n\n# Directory setup\nBASE_DIR = os.path.dirname(os.path.abspath(__file__))\nSTATIC_DIR = os.path.join(BASE_DIR, \"static\")\n\nos.makedirs(STATIC_DIR, exist_ok=True)\nos.makedirs(os.path.join(STATIC_DIR, \"css\"), exist_ok=True)\nos.makedirs(os.path.join(STATIC_DIR, \"js\"), exist_ok=True)\n\n\nclass Vector3:\n def __init__(self, x=0.0, y=0.0, z=0.0):\n self.x = float(x)\n self.y = float(y)\n self.z = float(z)\n\n def to_dict(self):\n return {\"x\": round(self.x, 3), \"y\": round(self.y, 3), \"z\": round(self.z, 3)}\n\n def dist_to(self, other: 'Vector3') -> float:\n return math.sqrt((self.x - other.x)**2 + (self.y - other.y)**2 + (self.z - other.z)**2)\n\n\nclass DroneState:\n def __init__(self, drone_id: str, name: str, callsign: str, initial_pos: Vector3, color: str, is_leader: bool = False):\n self.id = drone_id\n self.name = name\n self.callsign = callsign\n self.pos = initial_pos\n self.target_pos = Vector3(initial_pos.x, initial_pos.y, initial_pos.z)\n self.vel = Vector3(0.0, 0.0, 0.0)\n self.pitch = 0.0 # radians\n self.roll = 0.0 # radians\n self.yaw = 0.0 # radians\n self.rotor_rpm = [5200.0, 5200.0, 5200.0, 5200.0]\n self.battery = 98.5 # percentage\n self.armed = True\n self.color = color\n self.is_leader = is_leader\n self.status = \"AIRBORNE - FORMATION OK\"\n\n def to_dict(self) -> Dict[str, Any]:\n return {\n \"id\": self.id,\n \"name\": self.name,\n \"callsign\": self.callsign,\n \"position\": self.pos.to_dict(),\n \"target\": self.target_pos.to_dict(),\n \"velocity\": self.vel.to_dict(),\n \"speed\": round(math.sqrt(self.vel.x**2 + self.vel.y**2 + self.vel.z**2) * 3.6, 1), # km/h\n \"rotation\": {\n \"pitch\": round(math.degrees(self.pitch), 1),\n \"roll\": round(math.degrees(self.roll), 1),\n \"yaw\": round(math.degrees(self.yaw), 1)\n },\n \"rotors\": [round(r, 0) for r in self.rotor_rpm],\n \"battery\": round(self.battery, 1),\n \"armed\": self.armed,\n \"color\": self.color,\n \"is_leader\": self.is_leader,\n \"status\": self.status\n }\n\n\nclass FormationEngine:\n \"\"\"Manages 5-Drone swarm flight physics and dynamic formation geometry\"\"\"\n def __init__(self):\n # 5 Drones Configuration\n self.drones: List[DroneState] = [\n DroneState(\"alpha_1\", \"Leader Drone\", \"VIPER-01\", Vector3(0.0, 8.0, 0.0), \"#00f0ff\", is_leader=True),\n DroneState(\"alpha_2\", \"Wingman 1 (R1)\", \"GHOST-02\", Vector3(5.0, 8.0, -5.0), \"#ff0055\"),\n DroneState(\"alpha_3\", \"Wingman 2 (L1)\", \"PHANTOM-03\", Vector3(-5.0, 8.0, -5.0), \"#00ff88\"),\n DroneState(\"alpha_4\", \"Wingman 3 (R2)\", \"SPECTER-04\", Vector3(10.0, 8.0, -10.0),\"#ffb700\"),\n DroneState(\"alpha_5\", \"Wingman 4 (L2)\", \"SHADOW-05\", Vector3(-10.0, 8.0,-10.0),\"#b026ff\")\n ]\n\n self.leader = self.drones[0]\n self.formation_mode = \"V_FORMATION\" # V_FORMATION, SIDE_BY_SIDE, TANDEM, DIAMOND, ORBIT, VERTICAL, ECHELON\n self.formation_distance = 6.0\n self.formation_height_offset = 0.0\n self.speed_multiplier = 1.0\n self.autonomous_mode = False\n self.auto_pattern = \"FIGURE_EIGHT\" # FIGURE_EIGHT, CIRCLE, WAYPOINT_PATROL\n\n self.orbit_angle = 0.0\n self.sim_time = 0.0\n self.clients: List[WebSocket] = []\n\n def set_target(self, x: float, y: float, z: float):\n \"\"\"Set manual flight target for the leader drone\"\"\"\n self.leader.target_pos.x = max(-80.0, min(80.0, float(x)))\n self.leader.target_pos.y = max(1.5, min(40.0, float(y)))\n self.leader.target_pos.z = max(-80.0, min(80.0, float(z)))\n\n def calculate_follower_targets(self) -> List[Vector3]:\n \"\"\"Calculates target 3D coordinates for all 4 wingmen based on formation geometry and leader state\"\"\"\n lx, ly, lz = self.leader.pos.x, self.leader.pos.y, self.leader.pos.z\n yaw = self.leader.yaw\n dist = self.formation_distance\n h_off = self.formation_height_offset\n\n # Unit directional vectors based on leader yaw\n # Forward vector\n fx = math.sin(yaw)\n fz = math.cos(yaw)\n # Right vector\n rx = math.cos(yaw)\n rz = -math.sin(yaw)\n\n targets = []\n\n if self.formation_mode == \"V_FORMATION\":\n # Classic 5-Drone V-Shape\n offsets = [\n # (Right factor, Forward factor, Height factor)\n (1.0, -1.0, 0.0), # Drone 2: Starboard Inner\n (-1.0, -1.0, 0.0), # Drone 3: Port Inner\n (2.0, -2.0, 0.5), # Drone 4: Starboard Outer\n (-2.0, -2.0, 0.5), # Drone 5: Port Outer\n ]\n for r_fac, f_fac, h_fac in offsets:\n tx = lx + (rx * r_fac + fx * f_fac) * dist\n tz = lz + (rz * r_fac + fz * f_fac) * dist\n ty = ly + h_off + (h_fac * h_off)\n targets.append(Vector3(tx, ty, tz))\n\n elif self.formation_mode == \"SIDE_BY_SIDE\":\n # 5-Drone Wide Line Abreast: L2, L1, Leader, R1, R2\n offsets = [\n (1.0, 0.0), # D2: Right 1\n (-1.0, 0.0), # D3: Left 1\n (2.0, 0.0), # D4: Right 2\n (-2.0, 0.0), # D5: Left 2\n ]\n for r_fac, f_fac in offsets:\n tx = lx + (rx * r_fac) * dist\n tz = lz + (rz * r_fac) * dist\n targets.append(Vector3(tx, ly + h_off, tz))\n\n elif self.formation_mode == \"TANDEM\":\n # 5-Drone Trail / Single Column In-Line behind Leader\n offsets = [-1.0, -2.0, -3.0, -4.0]\n for i, f_fac in enumerate(offsets):\n tx = lx + (fx * f_fac) * dist\n tz = lz + (fz * f_fac) * dist\n ty = ly + (h_off * (i + 1) * 0.3)\n targets.append(Vector3(tx, ty, tz))\n\n elif self.formation_mode == \"DIAMOND\":\n # 5-Drone Diamond / Arrowhead formation\n offsets = [\n (1.2, -0.8, 0.0), # D2: Right Wing\n (-1.2, -0.8, 0.0), # D3: Left Wing\n (0.0, -1.6, 0.0), # D4: Center Rear\n (0.0, -2.6, 0.5), # D5: Tail High-Guard\n ]\n for r_fac, f_fac, h_fac in offsets:\n tx = lx + (rx * r_fac + fx * f_fac) * dist\n tz = lz + (rz * r_fac + fz * f_fac) * dist\n ty = ly + h_off + (h_fac * 1.5)\n targets.append(Vector3(tx, ty, tz))\n\n elif self.formation_mode == \"ORBIT\":\n # 4 Wingmen dynamically orbiting around Leader at 90-degree spacing\n for i in range(4):\n angle = self.orbit_angle + (i * math.pi * 0.5)\n ox = math.cos(angle) * dist\n oz = math.sin(angle) * dist\n oy = math.sin(angle * 2.0) * 1.5\n targets.append(Vector3(lx + ox, ly + h_off + oy, lz + oz))\n\n elif self.formation_mode == \"ECHELON_RIGHT\":\n # Echelon Right (45 deg diagonal trail to the right)\n for i in range(1, 5):\n tx = lx + (rx * i - fx * i) * (dist * 0.75)\n tz = lz + (rz * i - fz * i) * (dist * 0.75)\n targets.append(Vector3(tx, ly + h_off + (i * 0.4), tz))\n\n elif self.formation_mode == \"VERTICAL\":\n # 3D Stack / Ladder\n offsets = [\n (0.0, 0.0, 1.0), # D2: Top +1\n (0.0, 0.0, -1.0), # D3: Bottom -1\n (0.5, -0.5, 2.0), # D4: High Rear\n (-0.5, -0.5, -2.0) # D5: Low Rear\n ]\n for r_fac, f_fac, h_fac in offsets:\n tx = lx + (rx * r_fac + fx * f_fac) * (dist * 0.6)\n tz = lz + (rz * r_fac + fz * f_fac) * (dist * 0.6)\n ty = ly + (h_fac * dist * 0.6) + h_off\n targets.append(Vector3(tx, ty, tz))\n\n else:\n # Fallback\n for i in range(1, 5):\n targets.append(Vector3(lx + i * 4.0, ly, lz))\n\n return targets\n\n def update_physics(self, dt: float):\n \"\"\"Simulate realistic 6-DOF drone dynamics for all 5 drones\"\"\"\n self.sim_time += dt\n self.orbit_angle += dt * 1.2\n\n # Autonomous flight patterns if enabled\n if self.autonomous_mode:\n t = self.sim_time * 0.35 * self.speed_multiplier\n if self.auto_pattern == \"FIGURE_EIGHT\":\n self.leader.target_pos.x = math.sin(t) * 35.0\n self.leader.target_pos.z = math.sin(t * 2.0) * 20.0\n self.leader.target_pos.y = 8.0 + math.sin(t * 3.0) * 3.0\n elif self.auto_pattern == \"CIRCLE\":\n self.leader.target_pos.x = math.cos(t) * 30.0\n self.leader.target_pos.z = math.sin(t) * 30.0\n self.leader.target_pos.y = 10.0 + math.cos(t * 2.0) * 2.5\n elif self.auto_pattern == \"WAYPOINT_PATROL\":\n wps = [Vector3(-25, 8, -25), Vector3(25, 12, -25), Vector3(25, 8, 25), Vector3(-25, 14, 25)]\n idx = int((t * 0.5) % 4)\n next_idx = (idx + 1) % 4\n blend = (t * 0.5) % 1.0\n p1 = wps[idx]\n p2 = wps[next_idx]\n self.leader.target_pos.x = p1.x + (p2.x - p1.x) * blend\n self.leader.target_pos.y = p1.y + (p2.y - p1.y) * blend\n self.leader.target_pos.z = p1.z + (p2.z - p1.z) * blend\n\n # 1. Simulate Leader Drone (Moves toward target)\n self._simulate_drone(self.leader, self.leader.target_pos, dt, responsiveness=3.2 * self.speed_multiplier)\n\n # 2. Simulate 4 Follower Drones\n follower_targets = self.calculate_follower_targets()\n for idx, target in enumerate(follower_targets):\n drone = self.drones[idx + 1]\n drone.target_pos = target\n self._simulate_drone(drone, target, dt, responsiveness=3.6 * self.speed_multiplier)\n\n # Sync status\n err = drone.pos.dist_to(target)\n if err < 0.6:\n drone.status = \"FORMATION LOCKED\"\n elif err < 2.5:\n drone.status = \"TRACKING\"\n else:\n drone.status = \"REJOINING\"\n\n # Battery consumption\n drone.battery = max(5.0, drone.battery - dt * 0.012)\n\n self.leader.battery = max(5.0, self.leader.battery - dt * 0.012)\n\n def _simulate_drone(self, drone: DroneState, target: Vector3, dt: float, responsiveness: float):\n \"\"\"Critically damped spring-damper controller for drone navigation + attitude banking\"\"\"\n ex = target.x - drone.pos.x\n ey = target.y - drone.pos.y\n ez = target.z - drone.pos.z\n\n k_p = responsiveness * 3.5\n k_d = 2.4 * math.sqrt(k_p)\n\n acc_x = (ex * k_p) - (drone.vel.x * k_d)\n acc_y = (ey * (k_p * 1.2)) - (drone.vel.y * k_d)\n acc_z = (ez * k_p) - (drone.vel.z * k_d)\n\n max_acc = 22.0\n acc_mag = math.sqrt(acc_x**2 + acc_y**2 + acc_z**2)\n if acc_mag > max_acc:\n acc_x = (acc_x / acc_mag) * max_acc\n acc_y = (acc_y / acc_mag) * max_acc\n acc_z = (acc_z / acc_mag) * max_acc\n\n drone.vel.x += acc_x * dt\n drone.vel.y += acc_y * dt\n drone.vel.z += acc_z * dt\n\n drone.pos.x += drone.vel.x * dt\n drone.pos.y += drone.vel.y * dt\n drone.pos.z += drone.vel.z * dt\n\n # Yaw alignment towards velocity\n horizontal_speed = math.sqrt(drone.vel.x**2 + drone.vel.z**2)\n if horizontal_speed > 0.3:\n desired_yaw = math.atan2(drone.vel.x, drone.vel.z)\n diff = (desired_yaw - drone.yaw + math.pi) % (2 * math.pi) - math.pi\n drone.yaw += diff * min(1.0, dt * 4.0)\n\n # Body-frame pitch & roll\n cos_y = math.cos(drone.yaw)\n sin_y = math.sin(drone.yaw)\n forward_acc = acc_z * cos_y + acc_x * sin_y\n lateral_acc = acc_x * cos_y - acc_z * sin_y\n\n desired_pitch = -math.atan2(forward_acc, 9.81) * 0.7\n desired_roll = math.atan2(lateral_acc, 9.81) * 0.7\n\n max_tilt = math.radians(35.0)\n desired_pitch = max(-max_tilt, min(max_tilt, desired_pitch))\n desired_roll = max(-max_tilt, min(max_tilt, desired_roll))\n\n drone.pitch += (desired_pitch - drone.pitch) * min(1.0, dt * 7.0)\n drone.roll += (desired_roll - drone.roll) * min(1.0, dt * 7.0)\n\n base_rpm = 5000.0 + (acc_y * 120.0)\n tilt_factor = math.sqrt(drone.pitch**2 + drone.roll**2) * 1500.0\n drone.rotor_rpm[0] = max(1000.0, base_rpm + tilt_factor + drone.roll * 800.0)\n drone.rotor_rpm[1] = max(1000.0, base_rpm + tilt_factor - drone.roll * 800.0)\n drone.rotor_rpm[2] = max(1000.0, base_rpm + tilt_factor + drone.pitch * 800.0)\n drone.rotor_rpm[3] = max(1000.0, base_rpm + tilt_factor - drone.pitch * 800.0)\n\n def get_state_payload(self) -> Dict[str, Any]:\n return {\n \"timestamp\": time.time(),\n \"count\": len(self.drones),\n \"leader\": self.leader.to_dict(),\n \"drones\": [d.to_dict() for d in self.drones],\n \"formation\": {\n \"mode\": self.formation_mode,\n \"distance\": round(self.formation_distance, 2),\n \"target_distance\": self.formation_distance,\n \"height_offset\": self.formation_height_offset,\n \"autonomous\": self.autonomous_mode,\n \"auto_pattern\": self.auto_pattern,\n \"speed_multiplier\": round(self.speed_multiplier, 2)\n }\n }\n\n\nengine = FormationEngine()\n\n\n# Starlette App Endpoints\nasync def homepage(request):\n index_file = os.path.join(STATIC_DIR, \"index.html\")\n return FileResponse(index_file)\n\n\nasync def api_status(request):\n return JSONResponse(engine.get_state_payload())\n\n\nasync def websocket_endpoint(websocket: WebSocket):\n await websocket.accept()\n engine.clients.append(websocket)\n try:\n while True:\n data = await websocket.receive_text()\n try:\n msg = json.loads(data)\n cmd_type = msg.get(\"type\")\n\n if cmd_type == \"SET_TARGET\":\n x = msg.get(\"x\", 0.0)\n y = msg.get(\"y\", 8.0)\n z = msg.get(\"z\", 0.0)\n engine.set_target(x, y, z)\n\n elif cmd_type == \"SET_FORMATION\":\n if \"mode\" in msg:\n engine.formation_mode = msg[\"mode\"]\n if \"distance\" in msg:\n engine.formation_distance = float(msg[\"distance\"])\n if \"height_offset\" in msg:\n engine.formation_height_offset = float(msg[\"height_offset\"])\n\n elif cmd_type == \"SET_AUTONOMOUS\":\n engine.autonomous_mode = bool(msg.get(\"enabled\", False))\n if \"pattern\" in msg:\n engine.auto_pattern = msg[\"pattern\"]\n\n elif cmd_type == \"SET_SPEED\":\n engine.speed_multiplier = float(msg.get(\"speed\", 1.0))\n\n elif cmd_type == \"RESET_POSITION\":\n engine.leader.pos = Vector3(0.0, 8.0, 0.0)\n engine.leader.target_pos = Vector3(0.0, 8.0, 0.0)\n engine.leader.vel = Vector3(0.0, 0.0, 0.0)\n # Reset wingmen around leader\n for idx, d in enumerate(engine.drones[1:], 1):\n d.pos = Vector3(idx * 4.0, 8.0, -idx * 3.0)\n d.vel = Vector3(0.0, 0.0, 0.0)\n\n except json.JSONDecodeError:\n pass\n except WebSocketDisconnect:\n if websocket in engine.clients:\n engine.clients.remove(websocket)\n except Exception as e:\n if websocket in engine.clients:\n engine.clients.remove(websocket)\n\n\nasync def physics_loop():\n \"\"\"High-frequency background simulation loop (60 FPS)\"\"\"\n last_time = time.time()\n while True:\n now = time.time()\n dt = min(0.05, now - last_time)\n last_time = now\n\n engine.update_physics(dt)\n\n if engine.clients:\n payload = json.dumps(engine.get_state_payload())\n dead_clients = []\n for client in engine.clients:\n try:\n await client.send_text(payload)\n except Exception:\n dead_clients.append(client)\n for dead in dead_clients:\n if dead in engine.clients:\n engine.clients.remove(dead)\n\n await asyncio.sleep(1.0 / 60.0)\n\n\n@contextlib.asynccontextmanager\nasync def lifespan(app):\n sim_task = asyncio.create_task(physics_loop())\n yield\n sim_task.cancel()\n try:\n await sim_task\n except asyncio.CancelledError:\n pass\n\n\nroutes = [\n Route(\"/\", homepage),\n WebSocketRoute(\"/ws\", websocket_endpoint),\n Route(\"/api/status\", api_status),\n Mount(\"/static\", StaticFiles(directory=STATIC_DIR), name=\"static\")\n]\n\napp = Starlette(debug=True, routes=routes, lifespan=lifespan)\n\n\nif __name__ == \"__main__\":\n if hasattr(sys.stdout, \"reconfigure\"):\n try:\n sys.stdout.reconfigure(encoding=\"utf-8\")\n except Exception:\n pass\n print(\"================================================================\")\n print(\" [5-DRONE FORMATION FLIGHT SIMULATOR] Three.js + Python\")\n print(\" Server starting at: http://127.0.0.1:8000\")\n print(\"================================================================\")\n uvicorn.run(\"app:app\", host=\"127.0.0.1\", port=8000, log_level=\"info\", reload=False)\n''')\n",
"\n",
"# static/index.html 작성\n",
"with open(\"static/index.html\", \"w\", encoding=\"utf-8\") as f:\n",
" f.write('''<!DOCTYPE html>\n<html lang=\"ko\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>드론 5대 군집 편대 비행 시뮬레이터 | 5-Drone Swarm Formation (Three.js & Python)</title>\n \n <!-- Three.js and OrbitControls -->\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script src=\"https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js\"></script>\n\n <!-- Custom CSS -->\n <link rel=\"stylesheet\" href=\"/static/css/style.css\">\n</head>\n<body>\n\n <!-- 3D WebGL Canvas Container -->\n <div id=\"canvas-container\"></div>\n <div class=\"hud-overlay\"></div>\n\n <!-- Top Navigation & Status Bar -->\n <header class=\"top-nav\">\n <div class=\"brand-title\">\n <div class=\"brand-icon\"></div>\n <h1>AERO-SWARM TACTICAL HUD</h1>\n <span>5-DRONE SWARM FORMATION CONTROLLER</span>\n </div>\n\n <div class=\"top-status-bar\">\n <div class=\"status-badge\">\n <div id=\"connection-status-dot\" class=\"status-dot\"></div>\n <span id=\"connection-status-text\">CONNECTING...</span>\n </div>\n <div class=\"status-badge\">\n <span style=\"color: var(--color-cyan);\">SWARM:</span>\n <span style=\"color: #fff; font-weight: bold;\">5 UNITS ACTIVE</span>\n </div>\n </div>\n </header>\n\n <!-- Left Side Panel: Real-Time 5-Drone Swarm Telemetry -->\n <aside class=\"side-panel left-panel\">\n <div class=\"panel-header\">\n <div class=\"panel-title\">\n <svg width=\"14\" height=\"14\" viewBox=\"0 0 24 24\" fill=\"currentColor\"><path d=\"M12 2L2 7l10 5 10-5-10-5zM2 17l10 5 10-5M2 12l10 5 10-5\"/></svg>\n SWARM TELEMETRY (5 UNITS)\n </div>\n <span class=\"callsign-tag\" style=\"color: var(--color-cyan);\">60 FPS SYNC</span>\n </div>\n\n <!-- 1. Leader Drone -->\n <div class=\"drone-card leader\">\n <div class=\"card-top\">\n <span class=\"drone-name\" style=\"color: #00f0ff;\">LEADER (VIPER-01)</span>\n <span class=\"callsign-tag\">ALPHA-01</span>\n </div>\n <div class=\"telemetry-grid\">\n <div class=\"tele-item\">\n <span class=\"tele-label\">POS</span>\n <span id=\"tele-d0-pos\" class=\"tele-val\">0.0, 8.0, 0.0</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">AIRSPEED</span>\n <span id=\"tele-d0-spd\" class=\"tele-val\" style=\"color: #00f0ff;\">0.0 km/h</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">ALTITUDE</span>\n <span id=\"tele-d0-alt\" class=\"tele-val\">8.0 m</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">BATTERY</span>\n <span id=\"tele-d0-bat\" class=\"tele-val\" style=\"color: var(--color-green);\">98.5%</span>\n </div>\n </div>\n <div class=\"progress-bar-bg\"><div id=\"bar-d0-bat\" class=\"progress-bar-fill\"></div></div>\n </div>\n\n <!-- 2. Wingman 1 -->\n <div class=\"drone-card\" style=\"border-left: 4px solid #ff0055;\">\n <div class=\"card-top\">\n <span class=\"drone-name\" style=\"color: #ff0055;\">WINGMAN 1 (GHOST-02)</span>\n <span class=\"callsign-tag\">ALPHA-02</span>\n </div>\n <div class=\"telemetry-grid\">\n <div class=\"tele-item\">\n <span class=\"tele-label\">POS</span>\n <span id=\"tele-d1-pos\" class=\"tele-val\">5.0, 8.0, -5.0</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">AIRSPEED</span>\n <span id=\"tele-d1-spd\" class=\"tele-val\" style=\"color: #ff0055;\">0.0 km/h</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">ALTITUDE</span>\n <span id=\"tele-d1-alt\" class=\"tele-val\">8.0 m</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">BATTERY</span>\n <span id=\"tele-d1-bat\" class=\"tele-val\" style=\"color: var(--color-green);\">98.5%</span>\n </div>\n </div>\n <div class=\"progress-bar-bg\"><div id=\"bar-d1-bat\" class=\"progress-bar-fill\"></div></div>\n </div>\n\n <!-- 3. Wingman 2 -->\n <div class=\"drone-card\" style=\"border-left: 4px solid #00ff88;\">\n <div class=\"card-top\">\n <span class=\"drone-name\" style=\"color: #00ff88;\">WINGMAN 2 (PHANTOM-03)</span>\n <span class=\"callsign-tag\">ALPHA-03</span>\n </div>\n <div class=\"telemetry-grid\">\n <div class=\"tele-item\">\n <span class=\"tele-label\">POS</span>\n <span id=\"tele-d2-pos\" class=\"tele-val\">-5.0, 8.0, -5.0</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">AIRSPEED</span>\n <span id=\"tele-d2-spd\" class=\"tele-val\" style=\"color: #00ff88;\">0.0 km/h</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">ALTITUDE</span>\n <span id=\"tele-d2-alt\" class=\"tele-val\">8.0 m</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">BATTERY</span>\n <span id=\"tele-d2-bat\" class=\"tele-val\" style=\"color: var(--color-green);\">98.5%</span>\n </div>\n </div>\n <div class=\"progress-bar-bg\"><div id=\"bar-d2-bat\" class=\"progress-bar-fill\"></div></div>\n </div>\n\n <!-- 4. Wingman 3 -->\n <div class=\"drone-card\" style=\"border-left: 4px solid #ffb700;\">\n <div class=\"card-top\">\n <span class=\"drone-name\" style=\"color: #ffb700;\">WINGMAN 3 (SPECTER-04)</span>\n <span class=\"callsign-tag\">ALPHA-04</span>\n </div>\n <div class=\"telemetry-grid\">\n <div class=\"tele-item\">\n <span class=\"tele-label\">POS</span>\n <span id=\"tele-d3-pos\" class=\"tele-val\">10.0, 8.0, -10.0</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">AIRSPEED</span>\n <span id=\"tele-d3-spd\" class=\"tele-val\" style=\"color: #ffb700;\">0.0 km/h</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">ALTITUDE</span>\n <span id=\"tele-d3-alt\" class=\"tele-val\">8.0 m</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">BATTERY</span>\n <span id=\"tele-d3-bat\" class=\"tele-val\" style=\"color: var(--color-green);\">98.5%</span>\n </div>\n </div>\n <div class=\"progress-bar-bg\"><div id=\"bar-d3-bat\" class=\"progress-bar-fill\"></div></div>\n </div>\n\n <!-- 5. Wingman 4 -->\n <div class=\"drone-card\" style=\"border-left: 4px solid #b026ff;\">\n <div class=\"card-top\">\n <span class=\"drone-name\" style=\"color: #b026ff;\">WINGMAN 4 (SHADOW-05)</span>\n <span class=\"callsign-tag\">ALPHA-05</span>\n </div>\n <div class=\"telemetry-grid\">\n <div class=\"tele-item\">\n <span class=\"tele-label\">POS</span>\n <span id=\"tele-d4-pos\" class=\"tele-val\">-10.0, 8.0, -10.0</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">AIRSPEED</span>\n <span id=\"tele-d4-spd\" class=\"tele-val\" style=\"color: #b026ff;\">0.0 km/h</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">ALTITUDE</span>\n <span id=\"tele-d4-alt\" class=\"tele-val\">8.0 m</span>\n </div>\n <div class=\"tele-item\">\n <span class=\"tele-label\">BATTERY</span>\n <span id=\"tele-d4-bat\" class=\"tele-val\" style=\"color: var(--color-green);\">98.5%</span>\n </div>\n </div>\n <div class=\"progress-bar-bg\"><div id=\"bar-d4-bat\" class=\"progress-bar-fill\"></div></div>\n </div>\n\n <!-- Formation Distance Status -->\n <div class=\"formation-gauge-card\">\n <div class=\"gauge-title\">FORMATION BASE SPACING</div>\n <div id=\"gauge-dist-val\" class=\"gauge-distance\">6.0m</div>\n <div id=\"formation-status-msg\" class=\"formation-status-text\">5-DRONE SWARM: V_FORMATION</div>\n </div>\n </aside>\n\n <!-- Right Side Panel: Radar & Tactical Formation Controls -->\n <aside class=\"side-panel right-panel\">\n <div class=\"panel-header\">\n <div class=\"panel-title\">\n <svg width=\"14\" height=\"14\" viewBox=\"0 0 24 24\" fill=\"currentColor\"><circle cx=\"12\" cy=\"12\" r=\"10\"/></svg>\n TACTICAL RADAR & FORMATION\n </div>\n </div>\n\n <!-- 2D Aerial Radar Scope -->\n <div class=\"radar-box\">\n <canvas id=\"tactical-radar\" width=\"220\" height=\"220\"></canvas>\n </div>\n\n <!-- 5-Drone Formation Presets -->\n <div class=\"control-group\">\n <div class=\"control-label\">편대 대형 선택 (5-Drone Formation)</div>\n <div class=\"formation-buttons\">\n <button class=\"btn-formation active\" data-mode=\"V_FORMATION\">V 편대 (V-Formation)</button>\n <button class=\"btn-formation\" data-mode=\"DIAMOND\">다이아몬드 (Diamond)</button>\n <button class=\"btn-formation\" data-mode=\"SIDE_BY_SIDE\">횡대 일렬 (Line Abreast)</button>\n <button class=\"btn-formation\" data-mode=\"TANDEM\">종대 직렬 (Column / Trail)</button>\n <button class=\"btn-formation\" data-mode=\"ORBIT\">군집 선회 (Swarm Orbit)</button>\n <button class=\"btn-formation\" data-mode=\"ECHELON_RIGHT\">사선 편대 (Echelon Right)</button>\n </div>\n </div>\n\n <!-- Spacing / Distance Slider -->\n <div class=\"control-group\">\n <div class=\"slider-row\">\n <div class=\"slider-info\">\n <span class=\"control-label\">편대 기본 간격 (Spacing)</span>\n <span id=\"dist-value\" style=\"color: var(--color-cyan); font-weight: bold;\">6.0m</span>\n </div>\n <input type=\"range\" id=\"formation-dist-slider\" min=\"2.5\" max=\"25.0\" step=\"0.5\" value=\"6.0\">\n </div>\n </div>\n\n <!-- Formation Altitude Offset Slider -->\n <div class=\"control-group\">\n <div class=\"slider-row\">\n <div class=\"slider-info\">\n <span class=\"control-label\">윙맨 고도 편차 (Alt Offset)</span>\n <span id=\"height-value\" style=\"color: var(--color-pink); font-weight: bold;\">0.0m</span>\n </div>\n <input type=\"range\" id=\"formation-height-slider\" min=\"-8.0\" max=\"8.0\" step=\"0.5\" value=\"0.0\">\n </div>\n </div>\n\n <!-- Flight Altitude Slider -->\n <div class=\"control-group\">\n <div class=\"slider-row\">\n <div class=\"slider-info\">\n <span class=\"control-label\">비행 목표 고도 (Flight Altitude)</span>\n <span id=\"alt-value\" style=\"color: var(--color-cyan); font-weight: bold;\">8.0m</span>\n </div>\n <input type=\"range\" id=\"altitude-slider\" min=\"2.0\" max=\"35.0\" step=\"0.5\" value=\"8.0\">\n </div>\n </div>\n\n <!-- Speed Multiplier Slider -->\n <div class=\"control-group\">\n <div class=\"slider-row\">\n <div class=\"slider-info\">\n <span class=\"control-label\">비행 속도 배율 (Speed Agility)</span>\n <span id=\"speed-value\" style=\"color: var(--color-green); font-weight: bold;\">1.0x</span>\n </div>\n <input type=\"range\" id=\"speed-slider\" min=\"0.4\" max=\"2.5\" step=\"0.1\" value=\"1.0\">\n </div>\n </div>\n\n <!-- Autonomous Patrol Toggle -->\n <div class=\"control-group\">\n <div class=\"toggle-row\">\n <span class=\"control-label\" style=\"color: #fff;\">군집 자율 정찰 (Auto Patrol)</span>\n <label class=\"switch\">\n <input type=\"checkbox\" id=\"auto-flight-toggle\">\n <span class=\"slider-toggle\"></span>\n </label>\n </div>\n <select id=\"auto-pattern-select\" style=\"width: 100%; background: #0c1420; color: #00f0ff; border: 1px solid var(--panel-border); padding: 6px; border-radius: 4px; font-family: var(--font-mono); outline: none;\">\n <option value=\"FIGURE_EIGHT\">8자 기동 (Figure-8 Aero)</option>\n <option value=\"CIRCLE\">원형 선회 (Circular Orbit)</option>\n <option value=\"WAYPOINT_PATROL\">다이아몬드 순찰 (Diamond Recon)</option>\n </select>\n </div>\n </aside>\n\n <!-- Bottom Flight Control Bar & Camera Director -->\n <footer class=\"bottom-bar\">\n <div class=\"flight-instruct\">\n <span class=\"instruct-pill\">🖱️ 마우스 클릭/드래그</span>\n <span>화면을 마우스로 클릭하면 리더 드론을 필두로 드론 5대가 편대를 유지하며 이동합니다 (휠/W,S: 고도 변경)</span>\n </div>\n\n <!-- Camera Switcher -->\n <div class=\"cam-buttons\">\n <button class=\"btn-cam active\" data-cam=\"ORBIT\">🎥 군집 궤도뷰 [1]</button>\n <button class=\"btn-cam\" data-cam=\"CHASE\">🚀 리더 추적뷰 [2]</button>\n <button class=\"btn-cam\" data-cam=\"FPV\">🎯 조종석 FPV [3]</button>\n <button class=\"btn-cam\" data-cam=\"FORMATION\">📐 편대 프로필 [4]</button>\n </div>\n\n <!-- Sound & Action buttons -->\n <div class=\"action-buttons\">\n <button id=\"btn-audio-toggle\" class=\"btn-action\" style=\"color: var(--color-cyan); border-color: rgba(0,240,255,0.4); background: rgba(0,240,255,0.1);\">🔊 SFX OFF [M]</button>\n <button id=\"btn-reset\" class=\"btn-action\">🔄 위치 초기화 [Space]</button>\n </div>\n </footer>\n\n <!-- Scripts -->\n <script src=\"/static/js/audio.js\"></script>\n <script src=\"/static/js/radar.js\"></script>\n <script src=\"/static/js/drone_model.js\"></script>\n <script src=\"/static/js/main.js\"></script>\n</body>\n</html>\n''')\n",
"\n",
"# static/css/style.css 작성\n",
"with open(\"static/css/style.css\", \"w\", encoding=\"utf-8\") as f:\n",
" f.write('''/* ============================================================\n DRONE FORMATION FLIGHT SIMULATOR - TACTICAL HUD STYLESHEET\n ============================================================ */\n\n@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;600;800;900&family=Rajdhani:wght@500;600;700&family=Share+Tech+Mono&display=swap');\n\n:root {\n --bg-dark: #070a0f;\n --panel-bg: rgba(12, 18, 28, 0.72);\n --panel-border: rgba(0, 240, 255, 0.28);\n --panel-border-glow: rgba(0, 240, 255, 0.45);\n \n --color-cyan: #00f0ff;\n --color-pink: #ff0055;\n --color-green: #00ff88;\n --color-amber: #ffb700;\n --color-text-main: #d8e5f2;\n --color-text-dim: #7a8fa6;\n \n --font-head: 'Orbitron', sans-serif;\n --font-ui: 'Rajdhani', sans-serif;\n --font-mono: 'Share Tech Mono', monospace;\n}\n\n* {\n box-sizing: border-box;\n margin: 0;\n padding: 0;\n user-select: none;\n}\n\nbody {\n background-color: var(--bg-dark);\n color: var(--color-text-main);\n font-family: var(--font-ui);\n overflow: hidden;\n width: 100vw;\n height: 100vh;\n}\n\n#canvas-container {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n z-index: 1;\n}\n\n/* Vignette & scanline overlay */\n.hud-overlay {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n z-index: 2;\n background: radial-gradient(circle at center, transparent 60%, rgba(3, 7, 12, 0.75) 100%);\n box-shadow: inset 0 0 100px rgba(0, 240, 255, 0.05);\n}\n\n.hud-overlay::before {\n content: \" \";\n position: absolute;\n top: 0; left: 0; width: 100%; height: 100%;\n background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.25) 50%);\n background-size: 100% 4px;\n opacity: 0.2;\n pointer-events: none;\n}\n\n/* ================= HUD TOP HEADER ================= */\n.top-nav {\n position: absolute;\n top: 14px;\n left: 20px;\n right: 20px;\n display: flex;\n justify-content: space-between;\n align-items: center;\n z-index: 10;\n pointer-events: auto;\n}\n\n.brand-title {\n display: flex;\n align-items: center;\n gap: 12px;\n background: var(--panel-bg);\n border: 1px solid var(--panel-border);\n backdrop-filter: blur(14px);\n padding: 8px 18px;\n border-radius: 6px;\n box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5), inset 0 0 10px rgba(0, 240, 255, 0.1);\n}\n\n.brand-icon {\n width: 12px;\n height: 12px;\n background: var(--color-cyan);\n box-shadow: 0 0 12px var(--color-cyan);\n border-radius: 2px;\n animation: pulseGlow 2s infinite alternate;\n}\n\n.brand-title h1 {\n font-family: var(--font-head);\n font-size: 1.05rem;\n font-weight: 800;\n letter-spacing: 2px;\n color: #fff;\n text-transform: uppercase;\n}\n\n.brand-title span {\n color: var(--color-cyan);\n font-size: 0.8rem;\n font-family: var(--font-mono);\n border-left: 1px solid var(--color-text-dim);\n padding-left: 10px;\n}\n\n.top-status-bar {\n display: flex;\n gap: 12px;\n}\n\n.status-badge {\n background: var(--panel-bg);\n border: 1px solid var(--panel-border);\n backdrop-filter: blur(14px);\n padding: 6px 14px;\n border-radius: 4px;\n font-family: var(--font-mono);\n font-size: 0.85rem;\n display: flex;\n align-items: center;\n gap: 8px;\n}\n\n.status-dot {\n width: 8px;\n height: 8px;\n border-radius: 50%;\n background: var(--color-green);\n box-shadow: 0 0 8px var(--color-green);\n}\n\n.status-dot.warning {\n background: var(--color-amber);\n box-shadow: 0 0 8px var(--color-amber);\n}\n\n/* ================= MAIN SIDE PANELS ================= */\n.side-panel {\n position: absolute;\n top: 72px;\n bottom: 86px;\n width: 320px;\n background: var(--panel-bg);\n border: 1px solid var(--panel-border);\n backdrop-filter: blur(16px);\n border-radius: 8px;\n padding: 16px;\n z-index: 10;\n display: flex;\n flex-direction: column;\n gap: 14px;\n box-shadow: 0 10px 30px rgba(0, 0, 0, 0.6);\n overflow-y: auto;\n scrollbar-width: thin;\n scrollbar-color: var(--color-cyan) transparent;\n}\n\n.side-panel::-webkit-scrollbar {\n width: 4px;\n}\n.side-panel::-webkit-scrollbar-thumb {\n background: var(--color-cyan);\n border-radius: 4px;\n}\n\n.left-panel {\n left: 20px;\n}\n\n.right-panel {\n right: 20px;\n}\n\n.panel-header {\n display: flex;\n justify-content: space-between;\n align-items: center;\n border-bottom: 1px solid rgba(0, 240, 255, 0.2);\n padding-bottom: 8px;\n}\n\n.panel-title {\n font-family: var(--font-head);\n font-size: 0.88rem;\n letter-spacing: 1.5px;\n color: var(--color-cyan);\n text-transform: uppercase;\n display: flex;\n align-items: center;\n gap: 6px;\n}\n\n/* Drone Telemetry Cards */\n.drone-card {\n background: rgba(18, 25, 38, 0.7);\n border: 1px solid rgba(255, 255, 255, 0.08);\n border-radius: 6px;\n padding: 8px 10px;\n display: flex;\n flex-direction: column;\n gap: 6px;\n transition: all 0.3s ease;\n}\n\n.drone-card.leader {\n border-left: 4px solid var(--color-cyan);\n}\n\n.card-top {\n display: flex;\n justify-content: space-between;\n align-items: center;\n}\n\n.drone-name {\n font-family: var(--font-head);\n font-weight: 700;\n font-size: 0.82rem;\n letter-spacing: 0.5px;\n}\n\n.callsign-tag {\n font-family: var(--font-mono);\n font-size: 0.7rem;\n padding: 1px 5px;\n border-radius: 3px;\n background: rgba(0, 0, 0, 0.4);\n border: 1px solid rgba(255, 255, 255, 0.15);\n}\n\n.telemetry-grid {\n display: grid;\n grid-template-columns: repeat(2, 1fr);\n gap: 6px;\n}\n\n.tele-item {\n display: flex;\n flex-direction: column;\n background: rgba(7, 12, 18, 0.5);\n padding: 4px 6px;\n border-radius: 4px;\n border: 1px solid rgba(255, 255, 255, 0.04);\n}\n\n.tele-label {\n font-size: 0.65rem;\n color: var(--color-text-dim);\n font-family: var(--font-mono);\n text-transform: uppercase;\n}\n\n.tele-val {\n font-family: var(--font-mono);\n font-size: 0.8rem;\n font-weight: 700;\n color: #ffffff;\n white-space: nowrap;\n overflow: hidden;\n text-overflow: ellipsis;\n}\n\n\n.progress-bar-bg {\n width: 100%;\n height: 5px;\n background: rgba(255, 255, 255, 0.1);\n border-radius: 3px;\n overflow: hidden;\n margin-top: 4px;\n}\n\n.progress-bar-fill {\n height: 100%;\n width: 90%;\n background: var(--color-green);\n border-radius: 3px;\n transition: width 0.3s ease;\n}\n\n/* Formation Distance Gauge */\n.formation-gauge-card {\n background: rgba(18, 25, 38, 0.7);\n border: 1px solid rgba(0, 240, 255, 0.2);\n border-radius: 6px;\n padding: 12px;\n text-align: center;\n}\n\n.gauge-title {\n font-family: var(--font-head);\n font-size: 0.78rem;\n letter-spacing: 1px;\n color: var(--color-text-dim);\n margin-bottom: 6px;\n}\n\n.gauge-distance {\n font-family: var(--font-mono);\n font-size: 1.6rem;\n font-weight: 900;\n color: var(--color-cyan);\n text-shadow: 0 0 10px rgba(0, 240, 255, 0.5);\n}\n\n.formation-status-text {\n font-family: var(--font-mono);\n font-size: 0.8rem;\n color: var(--color-green);\n margin-top: 4px;\n}\n\n/* ================= RIGHT PANEL CONTROLS ================= */\n.radar-box {\n display: flex;\n justify-content: center;\n align-items: center;\n background: rgba(7, 11, 18, 0.6);\n border: 1px solid rgba(0, 240, 255, 0.2);\n border-radius: 6px;\n padding: 8px;\n}\n\n#tactical-radar {\n display: block;\n border-radius: 50%;\n}\n\n.control-group {\n display: flex;\n flex-direction: column;\n gap: 8px;\n}\n\n.control-label {\n font-family: var(--font-head);\n font-size: 0.75rem;\n letter-spacing: 1px;\n color: var(--color-text-dim);\n text-transform: uppercase;\n}\n\n.formation-buttons {\n display: grid;\n grid-template-columns: repeat(2, 1fr);\n gap: 6px;\n}\n\n.btn-formation {\n background: rgba(18, 25, 38, 0.8);\n border: 1px solid rgba(0, 240, 255, 0.2);\n color: var(--color-text-main);\n padding: 7px 4px;\n border-radius: 4px;\n font-family: var(--font-ui);\n font-size: 0.82rem;\n font-weight: 600;\n cursor: pointer;\n transition: all 0.2s ease;\n text-align: center;\n}\n\n.btn-formation:hover {\n background: rgba(0, 240, 255, 0.15);\n border-color: var(--color-cyan);\n color: #fff;\n}\n\n.btn-formation.active {\n background: var(--color-cyan);\n border-color: var(--color-cyan);\n color: #050b14;\n font-weight: 700;\n box-shadow: 0 0 12px rgba(0, 240, 255, 0.4);\n}\n\n.slider-row {\n display: flex;\n flex-direction: column;\n gap: 4px;\n}\n\n.slider-info {\n display: flex;\n justify-content: space-between;\n font-family: var(--font-mono);\n font-size: 0.78rem;\n}\n\ninput[type=\"range\"] {\n -webkit-appearance: none;\n width: 100%;\n height: 5px;\n background: rgba(255, 255, 255, 0.15);\n border-radius: 3px;\n outline: none;\n}\n\ninput[type=\"range\"]::-webkit-slider-thumb {\n -webkit-appearance: none;\n width: 14px;\n height: 14px;\n border-radius: 50%;\n background: var(--color-cyan);\n cursor: pointer;\n box-shadow: 0 0 8px var(--color-cyan);\n}\n\n.toggle-row {\n display: flex;\n justify-content: space-between;\n align-items: center;\n background: rgba(18, 25, 38, 0.6);\n padding: 8px 12px;\n border-radius: 4px;\n border: 1px solid rgba(255, 255, 255, 0.06);\n}\n\n.switch {\n position: relative;\n display: inline-block;\n width: 44px;\n height: 22px;\n}\n\n.switch input { opacity: 0; width: 0; height: 0; }\n\n.slider-toggle {\n position: absolute;\n cursor: pointer;\n top: 0; left: 0; right: 0; bottom: 0;\n background-color: rgba(255, 255, 255, 0.2);\n transition: .3s;\n border-radius: 22px;\n}\n\n.slider-toggle:before {\n position: absolute;\n content: \"\";\n height: 16px;\n width: 16px;\n left: 3px;\n bottom: 3px;\n background-color: white;\n transition: .3s;\n border-radius: 50%;\n}\n\ninput:checked + .slider-toggle {\n background-color: var(--color-cyan);\n}\n\ninput:checked + .slider-toggle:before {\n transform: translateX(22px);\n background-color: #070a0f;\n}\n\n/* ================= BOTTOM FLIGHT CONTROL BAR ================= */\n.bottom-bar {\n position: absolute;\n bottom: 16px;\n left: 20px;\n right: 20px;\n background: var(--panel-bg);\n border: 1px solid var(--panel-border);\n backdrop-filter: blur(16px);\n border-radius: 8px;\n padding: 10px 20px;\n display: flex;\n justify-content: space-between;\n align-items: center;\n z-index: 10;\n box-shadow: 0 4px 25px rgba(0, 0, 0, 0.6);\n}\n\n.flight-instruct {\n display: flex;\n align-items: center;\n gap: 16px;\n font-family: var(--font-mono);\n font-size: 0.85rem;\n}\n\n.instruct-pill {\n background: rgba(0, 240, 255, 0.1);\n border: 1px solid rgba(0, 240, 255, 0.3);\n padding: 4px 10px;\n border-radius: 4px;\n color: var(--color-cyan);\n font-weight: bold;\n}\n\n.cam-buttons {\n display: flex;\n gap: 8px;\n}\n\n.btn-cam {\n background: rgba(18, 25, 38, 0.8);\n border: 1px solid rgba(255, 255, 255, 0.15);\n color: var(--color-text-main);\n padding: 6px 12px;\n border-radius: 4px;\n font-family: var(--font-head);\n font-size: 0.72rem;\n font-weight: 600;\n letter-spacing: 0.5px;\n cursor: pointer;\n transition: all 0.2s ease;\n}\n\n.btn-cam:hover {\n border-color: var(--color-cyan);\n color: #fff;\n}\n\n.btn-cam.active {\n background: var(--color-cyan);\n border-color: var(--color-cyan);\n color: #050b14;\n font-weight: 700;\n box-shadow: 0 0 10px rgba(0, 240, 255, 0.4);\n}\n\n.action-buttons {\n display: flex;\n gap: 8px;\n}\n\n.btn-action {\n background: rgba(255, 0, 85, 0.15);\n border: 1px solid rgba(255, 0, 85, 0.4);\n color: #ff5588;\n padding: 6px 14px;\n border-radius: 4px;\n font-family: var(--font-head);\n font-size: 0.75rem;\n font-weight: 700;\n cursor: pointer;\n transition: all 0.2s;\n}\n\n.btn-action:hover {\n background: rgba(255, 0, 85, 0.3);\n color: #fff;\n box-shadow: 0 0 10px rgba(255, 0, 85, 0.4);\n}\n\n/* Mouse targeting 3D reticle indicator */\n.target-crosshair {\n position: absolute;\n pointer-events: none;\n transform: translate(-50%, -50%);\n width: 32px;\n height: 32px;\n border: 1px dashed var(--color-cyan);\n border-radius: 50%;\n z-index: 5;\n opacity: 0.8;\n transition: width 0.15s, height 0.15s;\n}\n\n.target-crosshair::before, .target-crosshair::after {\n content: \"\";\n position: absolute;\n background: var(--color-cyan);\n}\n.target-crosshair::before { top: 50%; left: -6px; right: -6px; height: 1px; transform: translateY(-50%); }\n.target-crosshair::after { left: 50%; top: -6px; bottom: -6px; width: 1px; transform: translateX(-50%); }\n\n@keyframes pulseGlow {\n from { box-shadow: 0 0 6px var(--color-cyan); }\n to { box-shadow: 0 0 18px var(--color-cyan); }\n}\n\n@media (max-width: 1024px) {\n .side-panel { width: 260px; }\n .flight-instruct { display: none; }\n}\n''')\n",
"\n",
"# static/js/audio.js 작성\n",
"with open(\"static/js/audio.js\", \"w\", encoding=\"utf-8\") as f:\n",
" f.write('''/**\n * Synthesizer for Drone Rotor Hum and Tactical HUD Audio FX\n * Uses Web Audio API without external audio file dependencies\n */\nclass DroneAudioSystem {\n constructor() {\n this.ctx = null;\n this.enabled = false;\n this.leaderGain = null;\n this.followerGain = null;\n this.leaderOsc1 = null;\n this.leaderOsc2 = null;\n this.followerOsc1 = null;\n this.followerOsc2 = null;\n }\n\n init() {\n if (this.ctx) return;\n try {\n const AudioContext = window.AudioContext || window.webkitAudioContext;\n this.ctx = new AudioContext();\n\n // Master compressor to prevent clipping\n const compressor = this.ctx.createDynamicsCompressor();\n compressor.threshold.setValueAtTime(-18, this.ctx.currentTime);\n compressor.knee.setValueAtTime(30, this.ctx.currentTime);\n compressor.ratio.setValueAtTime(12, this.ctx.currentTime);\n compressor.attack.setValueAtTime(0.003, this.ctx.currentTime);\n compressor.release.setValueAtTime(0.25, this.ctx.currentTime);\n compressor.connect(this.ctx.destination);\n\n this.masterGain = this.ctx.createGain();\n this.masterGain.gain.setValueAtTime(0.2, this.ctx.currentTime);\n this.masterGain.connect(compressor);\n\n // Leader Drone sound synthesizer (Dual harmonic oscillator + lowpass filter)\n this.leaderFilter = this.ctx.createBiquadFilter();\n this.leaderFilter.type = \"lowpass\";\n this.leaderFilter.frequency.setValueAtTime(650, this.ctx.currentTime);\n\n this.leaderGain = this.ctx.createGain();\n this.leaderGain.gain.setValueAtTime(0.0, this.ctx.currentTime);\n this.leaderGain.connect(this.leaderFilter);\n this.leaderFilter.connect(this.masterGain);\n\n this.leaderOsc1 = this.ctx.createOscillator();\n this.leaderOsc1.type = \"sawtooth\";\n this.leaderOsc1.frequency.setValueAtTime(95, this.ctx.currentTime);\n\n this.leaderOsc2 = this.ctx.createOscillator();\n this.leaderOsc2.type = \"triangle\";\n this.leaderOsc2.frequency.setValueAtTime(190, this.ctx.currentTime);\n\n this.leaderOsc1.connect(this.leaderGain);\n this.leaderOsc2.connect(this.leaderGain);\n this.leaderOsc1.start();\n this.leaderOsc2.start();\n\n // Follower Drone sound synthesizer\n this.followerFilter = this.ctx.createBiquadFilter();\n this.followerFilter.type = \"lowpass\";\n this.followerFilter.frequency.setValueAtTime(600, this.ctx.currentTime);\n\n this.followerGain = this.ctx.createGain();\n this.followerGain.gain.setValueAtTime(0.0, this.ctx.currentTime);\n this.followerGain.connect(this.followerFilter);\n this.followerFilter.connect(this.masterGain);\n\n this.followerOsc1 = this.ctx.createOscillator();\n this.followerOsc1.type = \"sawtooth\";\n this.followerOsc1.frequency.setValueAtTime(98, this.ctx.currentTime);\n\n this.followerOsc2 = this.ctx.createOscillator();\n this.followerOsc2.type = \"triangle\";\n this.followerOsc2.frequency.setValueAtTime(196, this.ctx.currentTime);\n\n this.followerOsc1.connect(this.followerGain);\n this.followerOsc2.connect(this.followerGain);\n this.followerOsc1.start();\n this.followerOsc2.start();\n\n this.enabled = true;\n } catch (e) {\n console.warn(\"Web Audio not supported or blocked\", e);\n }\n }\n\n toggle() {\n if (!this.ctx) {\n this.init();\n return true;\n }\n if (this.ctx.state === 'suspended') {\n this.ctx.resume();\n this.enabled = true;\n return true;\n }\n this.enabled = !this.enabled;\n if (!this.enabled && this.leaderGain && this.followerGain) {\n this.leaderGain.gain.setValueAtTime(0.0, this.ctx.currentTime);\n this.followerGain.gain.setValueAtTime(0.0, this.ctx.currentTime);\n }\n return this.enabled;\n }\n\n updateMotors(leaderRpm, followerRpm, speedLeader, speedFollower) {\n if (!this.enabled || !this.ctx || this.ctx.state !== 'running') return;\n\n const now = this.ctx.currentTime;\n // Pitch proportional to RPM and velocity\n const baseFreq1 = 85 + (speedLeader * 2.5) + ((leaderRpm - 4500) * 0.015);\n const baseFreq2 = 88 + (speedFollower * 2.5) + ((followerRpm - 4500) * 0.015);\n\n this.leaderOsc1.frequency.setTargetAtTime(Math.max(60, Math.min(220, baseFreq1)), now, 0.08);\n this.leaderOsc2.frequency.setTargetAtTime(Math.max(120, Math.min(440, baseFreq1 * 2)), now, 0.08);\n\n this.followerOsc1.frequency.setTargetAtTime(Math.max(60, Math.min(220, baseFreq2)), now, 0.08);\n this.followerOsc2.frequency.setTargetAtTime(Math.max(120, Math.min(440, baseFreq2 * 2)), now, 0.08);\n\n this.leaderGain.gain.setTargetAtTime(0.08, now, 0.1);\n this.followerGain.gain.setTargetAtTime(0.08, now, 0.1);\n }\n\n playBeep(freq = 880, duration = 0.08) {\n if (!this.enabled || !this.ctx) return;\n try {\n const osc = this.ctx.createOscillator();\n const gain = this.ctx.createGain();\n osc.type = \"sine\";\n osc.frequency.setValueAtTime(freq, this.ctx.currentTime);\n gain.gain.setValueAtTime(0.08, this.ctx.currentTime);\n gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + duration);\n osc.connect(gain);\n gain.connect(this.masterGain);\n osc.start();\n osc.stop(this.ctx.currentTime + duration);\n } catch (e) {}\n }\n}\n\nwindow.droneAudio = new DroneAudioSystem();\n''')\n",
"\n",
"# static/js/drone_model.js 작성\n",
"with open(\"static/js/drone_model.js\", \"w\", encoding=\"utf-8\") as f:\n",
" f.write('''/**\n * Procedural 3D Quadcopter Drone Builder in Three.js\n * Generates high-fidelity carbon-fiber military/tactical UAV models with animated rotors,\n * navigation LEDs, gimbal camera, landing skids, and thrust trail effects.\n */\n\nclass DroneModel {\n constructor(scene, options = {}) {\n this.scene = scene;\n this.id = options.id || \"drone\";\n this.name = options.name || \"UAV\";\n this.primaryColor = options.primaryColor || 0x00f0ff;\n this.accentColor = options.accentColor || 0x111625;\n this.isLeader = !!options.isLeader;\n\n this.group = new THREE.Group();\n this.rotors = [];\n this.rotorDiscs = [];\n this.strobeLeds = [];\n this.thrustParticles = [];\n\n this._buildModel();\n this.scene.add(this.group);\n }\n\n _buildModel() {\n // High quality PBR materials\n const carbonMat = new THREE.MeshStandardMaterial({\n color: 0x1a1e24,\n metalness: 0.85,\n roughness: 0.3,\n });\n\n const metalMat = new THREE.MeshStandardMaterial({\n color: 0x8892a0,\n metalness: 0.95,\n roughness: 0.15,\n });\n\n const canopyMat = new THREE.MeshStandardMaterial({\n color: 0x0d131a,\n metalness: 0.6,\n roughness: 0.1,\n clearcoat: 0.8,\n clearcoatRoughness: 0.1\n });\n\n const accentMat = new THREE.MeshStandardMaterial({\n color: this.primaryColor,\n metalness: 0.7,\n roughness: 0.3,\n emissive: this.primaryColor,\n emissiveIntensity: 0.35\n });\n\n const glowMat = new THREE.MeshBasicMaterial({\n color: this.primaryColor\n });\n\n // 1. Central Body Chassis (Lower & Upper aerodynamic hull)\n const bodyGeo = new THREE.CylinderGeometry(0.7, 0.9, 0.32, 8);\n bodyGeo.rotateY(Math.PI / 8);\n const bodyMesh = new THREE.Mesh(bodyGeo, carbonMat);\n bodyMesh.castShadow = true;\n bodyMesh.receiveShadow = true;\n this.group.add(bodyMesh);\n\n // Aerodynamic Top Canopy Shell\n const canopyGeo = new THREE.SphereGeometry(0.65, 16, 12);\n canopyGeo.scale(1.0, 0.45, 1.35);\n const canopyMesh = new THREE.Mesh(canopyGeo, canopyMat);\n canopyMesh.position.y = 0.18;\n canopyMesh.castShadow = true;\n this.group.add(canopyMesh);\n\n // Center Accent Stripe\n const stripeGeo = new THREE.BoxGeometry(0.12, 0.04, 1.4);\n const stripeMesh = new THREE.Mesh(stripeGeo, accentMat);\n stripeMesh.position.y = 0.34;\n this.group.add(stripeMesh);\n\n // 2. Gimbal Camera Sensor at Front Underbelly\n const gimbalGroup = new THREE.Group();\n gimbalGroup.position.set(0, -0.15, 0.7);\n\n const gimbalBase = new THREE.Mesh(new THREE.CylinderGeometry(0.12, 0.12, 0.08, 12), metalMat);\n gimbalGroup.add(gimbalBase);\n\n const cameraSphere = new THREE.Mesh(new THREE.SphereGeometry(0.16, 16, 16), carbonMat);\n cameraSphere.position.y = -0.1;\n gimbalGroup.add(cameraSphere);\n\n // Camera Optical Lens (Glowing ring)\n const lensGeo = new THREE.CylinderGeometry(0.09, 0.09, 0.06, 16);\n lensGeo.rotateX(Math.PI / 2);\n const lensMesh = new THREE.Mesh(lensGeo, new THREE.MeshBasicMaterial({ color: 0x00ffff }));\n lensMesh.position.set(0, -0.1, 0.14);\n gimbalGroup.add(lensMesh);\n\n this.group.add(gimbalGroup);\n\n // 3. Carbon Fiber Rotor Arms (X-Configuration)\n const armLength = 1.9;\n const armRadius = 0.055;\n const armPositions = [\n { angle: Math.PI * 0.25, dir: 1, ledColor: 0x00ff66 }, // Front-Right (Green nav)\n { angle: Math.PI * 0.75, dir: -1, ledColor: 0xff0044 }, // Rear-Right (Red nav)\n { angle: Math.PI * 1.25, dir: 1, ledColor: 0xff0044 }, // Rear-Left (Red nav)\n { angle: Math.PI * 1.75, dir: -1, ledColor: 0x00ff66 }, // Front-Left (Green nav)\n ];\n\n this.rotors = [];\n this.rotorDiscs = [];\n\n armPositions.forEach((arm, i) => {\n const armGroup = new THREE.Group();\n armGroup.rotation.y = arm.angle;\n\n // Arm Carbon Tube\n const armGeo = new THREE.CylinderGeometry(armRadius, armRadius, armLength, 12);\n armGeo.rotateZ(Math.PI / 2);\n const armMesh = new THREE.Mesh(armGeo, carbonMat);\n armMesh.position.x = armLength * 0.5;\n armMesh.castShadow = true;\n armGroup.add(armMesh);\n\n // Diagonal support truss\n const trussGeo = new THREE.CylinderGeometry(0.025, 0.025, armLength * 0.6, 8);\n trussGeo.rotateZ(Math.PI / 2.8);\n const trussMesh = new THREE.Mesh(trussGeo, carbonMat);\n trussMesh.position.set(armLength * 0.35, -0.1, 0);\n armGroup.add(trussMesh);\n\n // Brushless Electric Motor Housing at Arm Tip\n const motorGroup = new THREE.Group();\n motorGroup.position.x = armLength;\n\n const motorBase = new THREE.Mesh(new THREE.CylinderGeometry(0.18, 0.18, 0.22, 16), metalMat);\n motorBase.position.y = 0.05;\n motorBase.castShadow = true;\n motorGroup.add(motorBase);\n\n // Motor Accent Ring\n const ringGeo = new THREE.TorusGeometry(0.185, 0.02, 8, 20);\n ringGeo.rotateX(Math.PI / 2);\n const ringMesh = new THREE.Mesh(ringGeo, accentMat);\n ringMesh.position.y = 0.08;\n motorGroup.add(ringMesh);\n\n // Tip LED Navigation Light\n const ledGeo = new THREE.SphereGeometry(0.06, 8, 8);\n const ledMat = new THREE.MeshBasicMaterial({ color: arm.ledColor });\n const ledMesh = new THREE.Mesh(ledGeo, ledMat);\n ledMesh.position.set(0.12, -0.05, 0);\n motorGroup.add(ledMesh);\n this.strobeLeds.push(ledMesh);\n\n // Rotating Rotor Assembly\n const propGroup = new THREE.Group();\n propGroup.position.y = 0.18;\n\n // Rotor Hub Cap\n const hub = new THREE.Mesh(new THREE.ConeGeometry(0.08, 0.1, 12), metalMat);\n hub.position.y = 0.04;\n propGroup.add(hub);\n\n // 3-Blade Propeller\n const bladeMat = new THREE.MeshStandardMaterial({\n color: 0x111111,\n roughness: 0.4,\n metalness: 0.5\n });\n\n for (let b = 0; b < 3; b++) {\n const bladeAngle = (b * Math.PI * 2) / 3;\n const bladeGeo = new THREE.BoxGeometry(0.85, 0.015, 0.12);\n const bladeMesh = new THREE.Mesh(bladeGeo, bladeMat);\n bladeMesh.position.set(Math.cos(bladeAngle) * 0.42, 0, Math.sin(bladeAngle) * 0.42);\n bladeMesh.rotation.y = -bladeAngle;\n bladeMesh.rotation.x = 0.18; // Pitch twist\n bladeMesh.castShadow = true;\n propGroup.add(bladeMesh);\n }\n\n // Motion blur rotor disc (semi-transparent glowing disc when spinning fast)\n const discGeo = new THREE.RingGeometry(0.1, 0.95, 24);\n discGeo.rotateX(Math.PI / 2);\n const discMat = new THREE.MeshBasicMaterial({\n color: this.primaryColor,\n transparent: true,\n opacity: 0.22,\n side: THREE.DoubleSide\n });\n const discMesh = new THREE.Mesh(discGeo, discMat);\n discMesh.position.y = 0.02;\n propGroup.add(discMesh);\n\n motorGroup.add(propGroup);\n armGroup.add(motorGroup);\n this.group.add(armGroup);\n\n this.rotors.push({ group: propGroup, dir: arm.dir });\n this.rotorDiscs.push(discMesh);\n });\n\n // 4. Dual Carbon Landing Skids\n for (const side of [-1, 1]) {\n const skidGroup = new THREE.Group();\n skidGroup.position.set(side * 0.55, -0.22, 0);\n\n // Struts\n const strut1 = new THREE.Mesh(new THREE.CylinderGeometry(0.03, 0.03, 0.4, 8), metalMat);\n strut1.position.set(0, -0.15, 0.4);\n strut1.rotation.z = side * 0.25;\n skidGroup.add(strut1);\n\n const strut2 = new THREE.Mesh(new THREE.CylinderGeometry(0.03, 0.03, 0.4, 8), metalMat);\n strut2.position.set(0, -0.15, -0.4);\n strut2.rotation.z = side * 0.25;\n skidGroup.add(strut2);\n\n // Longitudinal Runner\n const runnerGeo = new THREE.CylinderGeometry(0.04, 0.04, 1.4, 8);\n runnerGeo.rotateX(Math.PI / 2);\n const runner = new THREE.Mesh(runnerGeo, carbonMat);\n runner.position.set(side * 0.08, -0.35, 0);\n skidGroup.add(runner);\n\n this.group.add(skidGroup);\n }\n\n // 5. Underbelly Beacon Light\n const beaconLight = new THREE.PointLight(this.primaryColor, 1.8, 12);\n beaconLight.position.set(0, -0.25, 0);\n this.group.add(beaconLight);\n this.beaconLight = beaconLight;\n\n // 6. Altitude Guide Drop Line & Ground Target Disc\n this.altLineGeo = new THREE.BufferGeometry().setFromPoints([\n new THREE.Vector3(0, 0, 0),\n new THREE.Vector3(0, -10, 0)\n ]);\n this.altLineMat = new THREE.LineDashedMaterial({\n color: this.primaryColor,\n dashSize: 0.4,\n gapSize: 0.2,\n opacity: 0.5,\n transparent: true\n });\n this.altLine = new THREE.Line(this.altLineGeo, this.altLineMat);\n this.altLine.computeLineDistances();\n this.scene.add(this.altLine);\n\n // Ground shadow/projection ring\n const groundRingGeo = new THREE.RingGeometry(0.3, 1.2, 24);\n groundRingGeo.rotateX(-Math.PI / 2);\n const groundRingMat = new THREE.MeshBasicMaterial({\n color: this.primaryColor,\n transparent: true,\n opacity: 0.35,\n side: THREE.DoubleSide\n });\n this.groundRing = new THREE.Mesh(groundRingGeo, groundRingMat);\n this.scene.add(this.groundRing);\n }\n\n update(state, dt) {\n if (!state) return;\n\n // Update Position & Attitude smoothly\n this.group.position.set(state.position.x, state.position.y, state.position.z);\n \n // Pitch, Yaw, Roll rotations (Order: YXZ)\n const pitchRad = THREE.MathUtils.degToRad(state.rotation.pitch);\n const rollRad = THREE.MathUtils.degToRad(state.rotation.roll);\n const yawRad = state.rotation.yaw !== undefined ? THREE.MathUtils.degToRad(state.rotation.yaw) : 0;\n\n this.group.rotation.set(0, 0, 0);\n this.group.rotation.order = \"YXZ\";\n this.group.rotation.y = yawRad;\n this.group.rotation.x = pitchRad;\n this.group.rotation.z = rollRad;\n\n // Spin Propellers at RPM rate\n const speed = state.speed || 0;\n const baseSpin = (dt * 55.0) + (speed * 0.05);\n this.rotors.forEach((rotor, idx) => {\n rotor.group.rotation.y += baseSpin * rotor.dir;\n });\n\n // Altitude Drop Line update\n const posY = this.group.position.y;\n const linePositions = new Float32Array([\n this.group.position.x, this.group.position.y, this.group.position.z,\n this.group.position.x, 0.02, this.group.position.z\n ]);\n this.altLine.geometry.setAttribute('position', new THREE.BufferAttribute(linePositions, 3));\n this.altLine.computeLineDistances();\n\n // Ground Shadow Ring update\n this.groundRing.position.set(this.group.position.x, 0.03, this.group.position.z);\n const ringScale = Math.max(0.6, 1.0 + (posY * 0.08));\n this.groundRing.scale.set(ringScale, ringScale, ringScale);\n\n // Flashing Strobe LEDs\n const strobe = Math.sin(Date.now() * 0.008) > 0.4 ? 1.0 : 0.2;\n if (this.beaconLight) {\n this.beaconLight.intensity = 1.0 + strobe * 1.5;\n }\n }\n\n destroy() {\n if (this.group && this.scene) this.scene.remove(this.group);\n if (this.altLine && this.scene) this.scene.remove(this.altLine);\n if (this.groundRing && this.scene) this.scene.remove(this.groundRing);\n }\n}\n\nwindow.DroneModel = DroneModel;\n''')\n",
"\n",
"# static/js/radar.js 작성\n",
"with open(\"static/js/radar.js\", \"w\", encoding=\"utf-8\") as f:\n",
" f.write('''/**\n * Tactical Radar HUD Canvas Component\n * Real-time 2D top-down aerial map showing 5 drones, trail histories, and sweep beam\n */\nclass TacticalRadar {\n constructor(canvasId) {\n this.canvas = document.getElementById(canvasId);\n if (!this.canvas) return;\n this.ctx = this.canvas.getContext('2d');\n this.width = this.canvas.width = 220;\n this.height = this.canvas.height = 220;\n this.cx = this.width / 2;\n this.cy = this.height / 2;\n this.range = 75.0; // World meters represented on radar radius\n\n this.sweepAngle = 0.0;\n this.trails = {};\n this.maxTrail = 28;\n }\n\n render(drones) {\n if (!this.ctx || !drones || !drones.length) return;\n const ctx = this.ctx;\n const w = this.width;\n const h = this.height;\n const cx = this.cx;\n const cy = this.cy;\n const r = cx - 10;\n\n // Clear with dark HUD background\n ctx.fillStyle = \"rgba(8, 14, 22, 0.45)\";\n ctx.fillRect(0, 0, w, h);\n\n // Circular clip for radar scope\n ctx.save();\n ctx.beginPath();\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n ctx.clip();\n\n // Background subtle grid rings\n ctx.strokeStyle = \"rgba(0, 240, 255, 0.15)\";\n ctx.lineWidth = 1;\n for (let i = 1; i <= 3; i++) {\n ctx.beginPath();\n ctx.arc(cx, cy, (r / 3) * i, 0, Math.PI * 2);\n ctx.stroke();\n }\n\n // Crosshairs\n ctx.beginPath();\n ctx.moveTo(cx - r, cy);\n ctx.lineTo(cx + r, cy);\n ctx.moveTo(cx, cy - r);\n ctx.lineTo(cx, cy + r);\n ctx.stroke();\n\n // 45-degree guide dashes\n ctx.setLineDash([2, 4]);\n ctx.strokeStyle = \"rgba(0, 240, 255, 0.08)\";\n ctx.beginPath();\n ctx.moveTo(cx - r * 0.7, cy - r * 0.7);\n ctx.lineTo(cx + r * 0.7, cy + r * 0.7);\n ctx.moveTo(cx - r * 0.7, cy + r * 0.7);\n ctx.lineTo(cx + r * 0.7, cy - r * 0.7);\n ctx.stroke();\n ctx.setLineDash([]);\n\n // Radar Sweep Line & Beam Gradient\n this.sweepAngle += 0.035;\n if (this.sweepAngle > Math.PI * 2) this.sweepAngle -= Math.PI * 2;\n\n const sweepGrad = ctx.createRadialGradient(cx, cy, 0, cx, cy, r);\n sweepGrad.addColorStop(0, \"rgba(0, 240, 255, 0.0)\");\n sweepGrad.addColorStop(1, \"rgba(0, 240, 255, 0.18)\");\n\n ctx.fillStyle = sweepGrad;\n ctx.beginPath();\n ctx.moveTo(cx, cy);\n ctx.arc(cx, cy, r, this.sweepAngle - 0.45, this.sweepAngle);\n ctx.closePath();\n ctx.fill();\n\n ctx.strokeStyle = \"rgba(0, 240, 255, 0.8)\";\n ctx.lineWidth = 1.5;\n ctx.beginPath();\n ctx.moveTo(cx, cy);\n ctx.lineTo(cx + Math.cos(this.sweepAngle) * r, cy + Math.sin(this.sweepAngle) * r);\n ctx.stroke();\n\n // Convert world pos (X, Z) to radar canvas coords\n const scale = r / this.range;\n const toRadar = (pos) => ({\n x: cx + (pos.x * scale),\n y: cy + (pos.z * scale)\n });\n\n const leaderPos = toRadar(drones[0].position);\n\n // Draw formation link lines from leader to all wingmen\n ctx.strokeStyle = \"rgba(0, 240, 255, 0.25)\";\n ctx.lineWidth = 1;\n ctx.setLineDash([2, 2]);\n for (let i = 1; i < drones.length; i++) {\n const fPos = toRadar(drones[i].position);\n ctx.beginPath();\n ctx.moveTo(leaderPos.x, leaderPos.y);\n ctx.lineTo(fPos.x, fPos.y);\n ctx.stroke();\n }\n ctx.setLineDash([]);\n\n // Update & Render each drone\n drones.forEach((d, idx) => {\n const radPos = toRadar(d.position);\n if (!this.trails[d.id]) this.trails[d.id] = [];\n this.trails[d.id].push({ ...radPos });\n if (this.trails[d.id].length > this.maxTrail) this.trails[d.id].shift();\n\n // Draw Trail\n this._drawTrail(this.trails[d.id], d.color);\n\n // Draw Drone Blip\n const yawRad = THREE.MathUtils.degToRad(d.rotation.yaw || 0);\n const label = idx === 0 ? \"L-01\" : `W-0${idx + 1}`;\n this._drawDroneBlip(radPos.x, radPos.y, yawRad, d.color, label, idx === 0);\n });\n\n ctx.restore();\n\n // Outer Ring Border\n ctx.strokeStyle = \"rgba(0, 240, 255, 0.6)\";\n ctx.lineWidth = 1.5;\n ctx.beginPath();\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n ctx.stroke();\n\n // Compass Cardinal labels\n ctx.fillStyle = \"rgba(0, 240, 255, 0.75)\";\n ctx.font = \"9px 'Share Tech Mono', monospace\";\n ctx.textAlign = \"center\";\n ctx.textBaseline = \"middle\";\n ctx.fillText(\"N\", cx, cy - r + 8);\n ctx.fillText(\"S\", cx, cy + r - 8);\n ctx.fillText(\"W\", cx - r + 8, cy);\n ctx.fillText(\"E\", cx + r - 8, cy);\n }\n\n _drawTrail(trail, hexColor) {\n if (trail.length < 2) return;\n const ctx = this.ctx;\n for (let i = 0; i < trail.length - 1; i++) {\n const alpha = (i / trail.length) * 0.45;\n ctx.strokeStyle = hexColor;\n ctx.globalAlpha = alpha;\n ctx.lineWidth = 1.5;\n ctx.beginPath();\n ctx.moveTo(trail[i].x, trail[i].y);\n ctx.lineTo(trail[i + 1].x, trail[i + 1].y);\n ctx.stroke();\n }\n ctx.globalAlpha = 1.0;\n }\n\n _drawDroneBlip(x, y, yaw, color, label, isLeader) {\n const ctx = this.ctx;\n ctx.save();\n ctx.translate(x, y);\n\n // Blip glow\n ctx.fillStyle = color;\n ctx.shadowColor = color;\n ctx.shadowBlur = isLeader ? 10 : 6;\n ctx.beginPath();\n ctx.arc(0, 0, isLeader ? 4.5 : 3.0, 0, Math.PI * 2);\n ctx.fill();\n\n // Heading arrow\n ctx.rotate(yaw);\n ctx.strokeStyle = color;\n ctx.lineWidth = isLeader ? 2 : 1.5;\n ctx.beginPath();\n ctx.moveTo(0, 0);\n ctx.lineTo(0, isLeader ? 10 : 7);\n ctx.stroke();\n\n ctx.restore();\n\n // Text label\n ctx.fillStyle = \"#ffffff\";\n ctx.font = \"8px 'Share Tech Mono', monospace\";\n ctx.textAlign = \"left\";\n ctx.fillText(label, x + 5, y - 3);\n }\n}\n\nwindow.TacticalRadar = TacticalRadar;\n''')\n",
"\n",
"# static/js/main.js 작성\n",
"with open(\"static/js/main.js\", \"w\", encoding=\"utf-8\") as f:\n",
" f.write('''/**\n * 5-Drone Formation Flight Simulator - Main Application Controller\n * Three.js 3D Environment, Mouse Raycasting Flight Control, WebSocket Telemetry Sync\n */\n\nclass DroneSimulatorApp {\n constructor() {\n this.container = document.getElementById(\"canvas-container\");\n this.scene = null;\n this.camera = null;\n this.renderer = null;\n this.controls = null;\n this.clock = new THREE.Clock();\n\n this.droneModels = [];\n this.formationBeams = [];\n this.targetReticle = null;\n this.targetPillar = null;\n this.radar = null;\n\n // Mouse & Flight Target state\n this.raycaster = new THREE.Raycaster();\n this.mouse = new THREE.Vector2();\n this.flightPlane = new THREE.Plane(new THREE.Vector3(0, 1, 0), -8.0);\n this.targetPos = new THREE.Vector3(0, 8.0, 0);\n this.targetAltitude = 8.0;\n this.isMouseDown = false;\n\n // Camera mode: 'ORBIT', 'CHASE', 'FPV', 'FORMATION'\n this.cameraMode = 'ORBIT';\n\n // WebSocket Client\n this.ws = null;\n this.wsConnected = false;\n this.lastTelemetry = null;\n\n this.initThree();\n this.initEnvironment();\n this.initDrones();\n this.initEventListeners();\n this.initWebSocket();\n this.initRadar();\n\n this.animate = this.animate.bind(this);\n requestAnimationFrame(this.animate);\n }\n\n initThree() {\n // Scene\n this.scene = new THREE.Scene();\n this.scene.background = new THREE.Color(0x060a10);\n this.scene.fog = new THREE.FogExp2(0x060a10, 0.010);\n\n // Camera\n this.camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.2, 500);\n this.camera.position.set(0, 26, 38);\n\n // WebGL Renderer with Soft Shadows\n this.renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: \"high-performance\" });\n this.renderer.setSize(window.innerWidth, window.innerHeight);\n this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));\n this.renderer.shadowMap.enabled = true;\n this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;\n this.renderer.toneMapping = THREE.ACESFilmicToneMapping;\n this.renderer.toneMappingExposure = 1.1;\n this.container.appendChild(this.renderer.domElement);\n\n // Orbit Controls for Tactical Free Cam\n this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);\n this.controls.enableDamping = true;\n this.controls.dampingFactor = 0.05;\n this.controls.maxPolarAngle = Math.PI / 2 - 0.02;\n this.controls.minDistance = 4;\n this.controls.maxDistance = 160;\n this.controls.target.set(0, 6, 0);\n\n // Ambient & Directional Lighting\n const ambientLight = new THREE.AmbientLight(0x223344, 1.2);\n this.scene.add(ambientLight);\n\n const sunLight = new THREE.DirectionalLight(0xddeeff, 2.0);\n sunLight.position.set(40, 80, 30);\n sunLight.castShadow = true;\n sunLight.shadow.mapSize.width = 2048;\n sunLight.shadow.mapSize.height = 2048;\n sunLight.shadow.camera.near = 10;\n sunLight.shadow.camera.far = 200;\n sunLight.shadow.camera.left = -70;\n sunLight.shadow.camera.right = 70;\n sunLight.shadow.camera.top = 70;\n sunLight.shadow.camera.bottom = -70;\n sunLight.shadow.bias = -0.0005;\n this.scene.add(sunLight);\n\n // Cyber Accent Rim Lights\n const cyanRim = new THREE.DirectionalLight(0x00f0ff, 1.0);\n cyanRim.position.set(-60, 30, -50);\n this.scene.add(cyanRim);\n\n const pinkRim = new THREE.DirectionalLight(0xff0066, 0.8);\n pinkRim.position.set(60, 25, 60);\n this.scene.add(pinkRim);\n }\n\n initEnvironment() {\n // Ground Grid\n const gridHelper = new THREE.GridHelper(200, 100, 0x00f0ff, 0x0f2233);\n gridHelper.position.y = 0.01;\n this.scene.add(gridHelper);\n\n const subGrid = new THREE.GridHelper(200, 20, 0x00f0ff, 0x00f0ff);\n subGrid.position.y = 0.02;\n subGrid.material.opacity = 0.3;\n subGrid.material.transparent = true;\n this.scene.add(subGrid);\n\n // Ground Plane Mesh\n const groundGeo = new THREE.PlaneGeometry(400, 400);\n groundGeo.rotateX(-Math.PI / 2);\n const groundMat = new THREE.MeshStandardMaterial({\n color: 0x060a10,\n roughness: 0.85,\n metalness: 0.2\n });\n const groundMesh = new THREE.Mesh(groundGeo, groundMat);\n groundMesh.receiveShadow = true;\n this.scene.add(groundMesh);\n\n // Concentric Landing Rings\n const padGroup = new THREE.Group();\n const padRing1 = new THREE.Mesh(\n new THREE.RingGeometry(14, 14.5, 64),\n new THREE.MeshBasicMaterial({ color: 0x00f0ff, side: THREE.DoubleSide })\n );\n padRing1.rotateX(-Math.PI / 2);\n padRing1.position.y = 0.03;\n padGroup.add(padRing1);\n\n const padRing2 = new THREE.Mesh(\n new THREE.RingGeometry(28, 28.6, 64),\n new THREE.MeshBasicMaterial({ color: 0x00f0ff, side: THREE.DoubleSide, opacity: 0.4, transparent: true })\n );\n padRing2.rotateX(-Math.PI / 2);\n padRing2.position.y = 0.03;\n padGroup.add(padRing2);\n this.scene.add(padGroup);\n\n // 3D Target Reticle Marker\n this.targetReticle = new THREE.Group();\n const reticleRing = new THREE.Mesh(\n new THREE.RingGeometry(0.9, 1.15, 32),\n new THREE.MeshBasicMaterial({ color: 0x00f0ff, side: THREE.DoubleSide, transparent: true, opacity: 0.85 })\n );\n reticleRing.rotateX(-Math.PI / 2);\n this.targetReticle.add(reticleRing);\n\n const crossGeo = new THREE.BufferGeometry().setFromPoints([\n new THREE.Vector3(-1.6, 0, 0), new THREE.Vector3(1.6, 0, 0),\n new THREE.Vector3(0, 0, -1.6), new THREE.Vector3(0, 0, 1.6)\n ]);\n const crossMat = new THREE.LineBasicMaterial({ color: 0x00f0ff, opacity: 0.9, transparent: true });\n this.targetReticle.add(new THREE.LineSegments(crossGeo, crossMat));\n\n // Altitude Drop Pillar\n const pillarGeo = new THREE.BufferGeometry().setFromPoints([\n new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 8, 0)\n ]);\n this.targetPillar = new THREE.Line(pillarGeo, new THREE.LineDashedMaterial({\n color: 0x00f0ff,\n dashSize: 0.5,\n gapSize: 0.3,\n transparent: true,\n opacity: 0.6\n }));\n this.targetPillar.computeLineDistances();\n this.scene.add(this.targetPillar);\n this.scene.add(this.targetReticle);\n }\n\n initDrones() {\n // 5 Drone Configuration: Leader + 4 Wingmen\n const droneConfigs = [\n { id: \"alpha_1\", name: \"VIPER-01 (Leader)\", color: 0x00f0ff, isLeader: true },\n { id: \"alpha_2\", name: \"GHOST-02 (Wingman 1)\", color: 0xff0055, isLeader: false },\n { id: \"alpha_3\", name: \"PHANTOM-03 (Wingman 2)\", color: 0x00ff88, isLeader: false },\n { id: \"alpha_4\", name: \"SPECTER-04 (Wingman 3)\", color: 0xffb700, isLeader: false },\n { id: \"alpha_5\", name: \"SHADOW-05 (Wingman 4)\", color: 0xb026ff, isLeader: false },\n ];\n\n this.droneModels = droneConfigs.map(cfg => {\n return new DroneModel(this.scene, {\n id: cfg.id,\n name: cfg.name,\n primaryColor: cfg.color,\n isLeader: cfg.isLeader\n });\n });\n\n // 4 Formation Laser Beams connecting Leader to each Wingman\n this.formationBeams = [];\n for (let i = 1; i < 5; i++) {\n const beamGeo = new THREE.BufferGeometry().setFromPoints([\n new THREE.Vector3(0, 8, 0),\n new THREE.Vector3(i * 3, 8, -i * 3)\n ]);\n const beamMat = new THREE.LineBasicMaterial({\n color: droneConfigs[i].color,\n transparent: true,\n opacity: 0.55,\n linewidth: 1.5\n });\n const beam = new THREE.Line(beamGeo, beamMat);\n this.scene.add(beam);\n this.formationBeams.push(beam);\n }\n }\n\n initRadar() {\n this.radar = new TacticalRadar(\"tactical-radar\");\n }\n\n initWebSocket() {\n const protocol = window.location.protocol === \"https:\" ? \"wss:\" : \"ws:\";\n const wsUrl = `${protocol}//${window.location.host}/ws`;\n\n const connect = () => {\n this.ws = new WebSocket(wsUrl);\n\n this.ws.onopen = () => {\n this.wsConnected = true;\n const statusDot = document.getElementById(\"connection-status-dot\");\n const statusText = document.getElementById(\"connection-status-text\");\n if (statusDot) statusDot.className = \"status-dot\";\n if (statusText) statusText.innerText = \"ONLINE (5-DRONES 60Hz)\";\n };\n\n this.ws.onmessage = (event) => {\n try {\n const data = JSON.parse(event.data);\n this.lastTelemetry = data;\n this.updateUI(data);\n } catch (e) {\n console.error(\"Telemetry error\", e);\n }\n };\n\n this.ws.onclose = () => {\n this.wsConnected = false;\n const statusDot = document.getElementById(\"connection-status-dot\");\n const statusText = document.getElementById(\"connection-status-text\");\n if (statusDot) statusDot.className = \"status-dot warning\";\n if (statusText) statusText.innerText = \"OFFLINE (RETRYING...)\";\n setTimeout(connect, 2000);\n };\n };\n\n connect();\n }\n\n sendWsCommand(payload) {\n if (this.ws && this.wsConnected && this.ws.readyState === WebSocket.OPEN) {\n this.ws.send(JSON.stringify(payload));\n }\n }\n\n initEventListeners() {\n window.addEventListener(\"resize\", () => {\n this.camera.aspect = window.innerWidth / window.innerHeight;\n this.camera.updateProjectionMatrix();\n this.renderer.setSize(window.innerWidth, window.innerHeight);\n });\n\n window.addEventListener(\"pointerdown\", (e) => {\n if (e.target.closest(\".side-panel, .top-nav, .bottom-bar\")) return;\n this.isMouseDown = true;\n this.updateMouseTarget(e);\n });\n\n window.addEventListener(\"pointermove\", (e) => {\n if (e.target.closest(\".side-panel, .top-nav, .bottom-bar\")) return;\n if (this.isMouseDown || e.buttons === 1) {\n this.updateMouseTarget(e);\n }\n });\n\n window.addEventListener(\"pointerup\", () => {\n this.isMouseDown = false;\n });\n\n // Altitude Adjustment with Mouse Wheel\n window.addEventListener(\"wheel\", (e) => {\n if (e.target.closest(\".side-panel\")) return;\n if (e.ctrlKey || e.altKey) return;\n\n const delta = e.deltaY > 0 ? -0.8 : 0.8;\n this.targetAltitude = Math.max(1.5, Math.min(35.0, this.targetAltitude + delta));\n this.flightPlane.constant = -this.targetAltitude;\n\n const altSlider = document.getElementById(\"altitude-slider\");\n const altVal = document.getElementById(\"alt-value\");\n if (altSlider) altSlider.value = this.targetAltitude;\n if (altVal) altVal.innerText = `${this.targetAltitude.toFixed(1)}m`;\n\n this.sendWsCommand({\n type: \"SET_TARGET\",\n x: this.targetPos.x,\n y: this.targetAltitude,\n z: this.targetPos.z\n });\n }, { passive: true });\n\n // Keyboard Controls\n window.addEventListener(\"keydown\", (e) => {\n if (e.key === \"w\" || e.key === \"W\" || e.key === \"ArrowUp\") {\n this.targetAltitude = Math.min(35.0, this.targetAltitude + 1.0);\n } else if (e.key === \"s\" || e.key === \"S\" || e.key === \"ArrowDown\") {\n this.targetAltitude = Math.max(1.5, this.targetAltitude - 1.0);\n } else if (e.key === \"1\") {\n this.setCameraMode(\"ORBIT\");\n } else if (e.key === \"2\") {\n this.setCameraMode(\"CHASE\");\n } else if (e.key === \"3\") {\n this.setCameraMode(\"FPV\");\n } else if (e.key === \"4\") {\n this.setCameraMode(\"FORMATION\");\n } else if (e.key === \"m\" || e.key === \"M\") {\n this.toggleAudio();\n } else if (e.key === \" \") {\n this.targetPos.set(0, this.targetAltitude, 0);\n }\n\n this.flightPlane.constant = -this.targetAltitude;\n this.sendWsCommand({\n type: \"SET_TARGET\",\n x: this.targetPos.x,\n y: this.targetAltitude,\n z: this.targetPos.z\n });\n });\n\n // Formation Mode Buttons\n document.querySelectorAll(\".btn-formation\").forEach(btn => {\n btn.addEventListener(\"click\", () => {\n document.querySelectorAll(\".btn-formation\").forEach(b => b.classList.remove(\"active\"));\n btn.classList.add(\"active\");\n const mode = btn.dataset.mode;\n this.sendWsCommand({ type: \"SET_FORMATION\", mode: mode });\n if (window.droneAudio) window.droneAudio.playBeep(920, 0.06);\n });\n });\n\n // Sliders\n const distSlider = document.getElementById(\"formation-dist-slider\");\n if (distSlider) {\n distSlider.addEventListener(\"input\", (e) => {\n const dist = parseFloat(e.target.value);\n document.getElementById(\"dist-value\").innerText = `${dist.toFixed(1)}m`;\n this.sendWsCommand({ type: \"SET_FORMATION\", distance: dist });\n });\n }\n\n const heightSlider = document.getElementById(\"formation-height-slider\");\n if (heightSlider) {\n heightSlider.addEventListener(\"input\", (e) => {\n const hOff = parseFloat(e.target.value);\n document.getElementById(\"height-value\").innerText = `${hOff > 0 ? '+' : ''}${hOff.toFixed(1)}m`;\n this.sendWsCommand({ type: \"SET_FORMATION\", height_offset: hOff });\n });\n }\n\n const speedSlider = document.getElementById(\"speed-slider\");\n if (speedSlider) {\n speedSlider.addEventListener(\"input\", (e) => {\n const spd = parseFloat(e.target.value);\n document.getElementById(\"speed-value\").innerText = `${spd.toFixed(1)}x`;\n this.sendWsCommand({ type: \"SET_SPEED\", speed: spd });\n });\n }\n\n const altSlider = document.getElementById(\"altitude-slider\");\n if (altSlider) {\n altSlider.addEventListener(\"input\", (e) => {\n this.targetAltitude = parseFloat(e.target.value);\n document.getElementById(\"alt-value\").innerText = `${this.targetAltitude.toFixed(1)}m`;\n this.flightPlane.constant = -this.targetAltitude;\n this.sendWsCommand({\n type: \"SET_TARGET\",\n x: this.targetPos.x,\n y: this.targetAltitude,\n z: this.targetPos.z\n });\n });\n }\n\n const autoToggle = document.getElementById(\"auto-flight-toggle\");\n const autoSelect = document.getElementById(\"auto-pattern-select\");\n if (autoToggle) {\n autoToggle.addEventListener(\"change\", (e) => {\n const enabled = e.target.checked;\n const pattern = autoSelect ? autoSelect.value : \"FIGURE_EIGHT\";\n this.sendWsCommand({ type: \"SET_AUTONOMOUS\", enabled: enabled, pattern: pattern });\n if (window.droneAudio) window.droneAudio.playBeep(enabled ? 1200 : 600, 0.1);\n });\n }\n if (autoSelect) {\n autoSelect.addEventListener(\"change\", (e) => {\n const pattern = e.target.value;\n const enabled = autoToggle ? autoToggle.checked : false;\n this.sendWsCommand({ type: \"SET_AUTONOMOUS\", enabled: enabled, pattern: pattern });\n });\n }\n\n document.querySelectorAll(\".btn-cam\").forEach(btn => {\n btn.addEventListener(\"click\", () => {\n this.setCameraMode(btn.dataset.cam);\n });\n });\n\n const resetBtn = document.getElementById(\"btn-reset\");\n if (resetBtn) {\n resetBtn.addEventListener(\"click\", () => {\n this.targetPos.set(0, 8.0, 0);\n this.targetAltitude = 8.0;\n this.flightPlane.constant = -8.0;\n this.sendWsCommand({ type: \"RESET_POSITION\" });\n if (window.droneAudio) window.droneAudio.playBeep(440, 0.15);\n });\n }\n\n const audioBtn = document.getElementById(\"btn-audio-toggle\");\n if (audioBtn) {\n audioBtn.addEventListener(\"click\", () => {\n this.toggleAudio();\n });\n }\n }\n\n toggleAudio() {\n if (!window.droneAudio) return;\n const active = window.droneAudio.toggle();\n const btn = document.getElementById(\"btn-audio-toggle\");\n if (btn) {\n btn.innerText = active ? \"🔊 SFX ON\" : \"🔇 SFX OFF\";\n btn.style.borderColor = active ? \"var(--color-cyan)\" : \"rgba(255,255,255,0.2)\";\n }\n }\n\n setCameraMode(mode) {\n this.cameraMode = mode;\n document.querySelectorAll(\".btn-cam\").forEach(b => {\n b.classList.toggle(\"active\", b.dataset.cam === mode);\n });\n\n if (mode === 'ORBIT') {\n this.controls.enabled = true;\n } else {\n this.controls.enabled = false;\n }\n if (window.droneAudio) window.droneAudio.playBeep(1050, 0.05);\n }\n\n updateMouseTarget(e) {\n this.mouse.x = (e.clientX / window.innerWidth) * 2 - 1;\n this.mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;\n\n this.raycaster.setFromCamera(this.mouse, this.camera);\n const intersectPoint = new THREE.Vector3();\n\n if (this.raycaster.ray.intersectPlane(this.flightPlane, intersectPoint)) {\n this.targetPos.x = intersectPoint.x;\n this.targetPos.y = this.targetAltitude;\n this.targetPos.z = intersectPoint.z;\n\n this.sendWsCommand({\n type: \"SET_TARGET\",\n x: this.targetPos.x,\n y: this.targetAltitude,\n z: this.targetPos.z\n });\n }\n }\n\n updateUI(telemetry) {\n if (!telemetry || !telemetry.drones) return;\n const drones = telemetry.drones;\n const formation = telemetry.formation;\n\n // Render each drone in the telemetry list dynamically\n drones.forEach((d, idx) => {\n const posEl = document.getElementById(`tele-d${idx}-pos`);\n const spdEl = document.getElementById(`tele-d${idx}-spd`);\n const altEl = document.getElementById(`tele-d${idx}-alt`);\n const batEl = document.getElementById(`tele-d${idx}-bat`);\n const barEl = document.getElementById(`bar-d${idx}-bat`);\n\n if (posEl) posEl.innerText = `${d.position.x}, ${d.position.y}, ${d.position.z}`;\n if (spdEl) spdEl.innerText = `${d.speed} km/h`;\n if (altEl) altEl.innerText = `${d.position.y.toFixed(1)}m`;\n if (batEl) batEl.innerText = `${d.battery}%`;\n if (barEl) barEl.style.width = `${d.battery}%`;\n });\n\n // Formation Card\n const gaugeDist = document.getElementById(\"gauge-dist-val\");\n if (gaugeDist) gaugeDist.innerText = `${formation.distance.toFixed(1)}m`;\n\n const statMsg = document.getElementById(\"formation-status-msg\");\n if (statMsg) statMsg.innerText = `5-DRONE SWARM: ${formation.mode}`;\n\n // Audio update (leader + wingman 1)\n if (window.droneAudio && drones.length >= 2) {\n window.droneAudio.updateMotors(drones[0].rotors[0], drones[1].rotors[0], drones[0].speed, drones[1].speed);\n }\n }\n\n updateCamera(dt) {\n if (!this.lastTelemetry || !this.lastTelemetry.drones) return;\n const leader = this.lastTelemetry.drones[0];\n const leaderPos = leader.position;\n const leaderYaw = THREE.MathUtils.degToRad(leader.rotation.yaw || 0);\n\n const lVec = new THREE.Vector3(leaderPos.x, leaderPos.y, leaderPos.z);\n\n if (this.cameraMode === 'CHASE') {\n const offset = new THREE.Vector3(-Math.sin(leaderYaw) * 18, 8.0, -Math.cos(leaderYaw) * 18);\n const targetCamPos = lVec.clone().add(offset);\n this.camera.position.lerp(targetCamPos, dt * 4.0);\n this.camera.lookAt(lVec.clone().add(new THREE.Vector3(0, 1.0, 0)));\n\n } else if (this.cameraMode === 'FPV') {\n this.camera.position.copy(lVec).add(new THREE.Vector3(0, -0.2, 0.8));\n const forward = new THREE.Vector3(Math.sin(leaderYaw), 0, Math.cos(leaderYaw));\n this.camera.lookAt(this.camera.position.clone().add(forward.multiplyScalar(20)));\n\n } else if (this.cameraMode === 'FORMATION') {\n // High angle side profile showing all 5 drones\n const sideOffset = new THREE.Vector3(26, 12, 0);\n this.camera.position.lerp(lVec.clone().add(sideOffset), dt * 3.0);\n this.camera.lookAt(lVec);\n\n } else {\n this.controls.update();\n }\n }\n\n animate() {\n requestAnimationFrame(this.animate);\n const dt = Math.min(0.05, this.clock.getDelta());\n\n // Update 3D Target Reticle & Pillar\n if (this.targetReticle) {\n this.targetReticle.position.set(this.targetPos.x, 0.04, this.targetPos.z);\n this.targetReticle.rotation.y += 0.02;\n\n const pPos = new Float32Array([\n this.targetPos.x, 0, this.targetPos.z,\n this.targetPos.x, this.targetAltitude, this.targetPos.z\n ]);\n this.targetPillar.geometry.setAttribute('position', new THREE.BufferAttribute(pPos, 3));\n this.targetPillar.computeLineDistances();\n }\n\n // Render 5 Drones from Telemetry Stream\n if (this.lastTelemetry && this.lastTelemetry.drones) {\n const drones = this.lastTelemetry.drones;\n drones.forEach((d, idx) => {\n if (this.droneModels[idx]) {\n this.droneModels[idx].update(d, dt);\n }\n });\n\n // Update 4 Formation Laser Beams from Leader to Wingmen\n const lp = drones[0].position;\n for (let i = 1; i < drones.length; i++) {\n if (this.formationBeams[i - 1]) {\n const fp = drones[i].position;\n const beamPoints = new Float32Array([\n lp.x, lp.y, lp.z,\n fp.x, fp.y, fp.z\n ]);\n this.formationBeams[i - 1].geometry.setAttribute('position', new THREE.BufferAttribute(beamPoints, 3));\n }\n }\n\n // Update 2D Tactical Radar HUD\n if (this.radar) {\n this.radar.render(drones);\n }\n }\n\n this.updateCamera(dt);\n this.renderer.render(this.scene, this.camera);\n }\n}\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n window.simApp = new DroneSimulatorApp();\n});\n''')\n",
"\n",
"print(\"✅ 드론 시뮬레이터 소스 파일 생성 완료!\")"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 3단계: 시뮬레이션 서버 시작 및 웹 접속 링크 열기 🎮\n",
"아래 셀을 실행하면 Python 백엔드 서버가 백그라운드에서 동작하고, 브라우저로 접속할 수 있는 **외부 링크(Cloudflare URL)** 및 **Colab 내장 링크**가 생성됩니다."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"import subprocess\n",
"import time\n",
"import re\n",
"import os\n",
"from IPython.display import display, HTML\n",
"\n",
"# 기존 실행 중인 프로세스 정리\n",
"!pkill -f uvicorn > /dev/null 2>&1\n",
"!pkill -f cloudflared > /dev/null 2>&1\n",
"time.sleep(1)\n",
"\n",
"# 1. Uvicorn 서버 백그라운드 시작\n",
"print(\"🛰️ Uvicorn 서버 시작 중...\")\n",
"server_proc = subprocess.Popen([\"uvicorn\", \"app:app\", \"--host\", \"0.0.0.0\", \"--port\", \"8000\"], \n",
" stdout=subprocess.PIPE, stderr=subprocess.PIPE)\n",
"time.sleep(2)\n",
"\n",
"# 2. Cloudflared 터널 시작 (무료, 인증 불필요, 웹소켓 100% 지원)\n",
"print(\"🌐 Cloudflare 터널 연결 중...\")\n",
"tunnel_log = \"/tmp/cloudflared.log\"\n",
"if os.path.exists(tunnel_log):\n",
" os.remove(tunnel_log)\n",
"\n",
"tunnel_proc = subprocess.Popen([\"cloudflared\", \"tunnel\", \"--url\", \"http://127.0.0.1:8000\", \"--logfile\", tunnel_log],\n",
" stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)\n",
"\n",
"# 터널 URL 추출\n",
"public_url = None\n",
"for _ in range(25):\n",
" time.sleep(1)\n",
" if os.path.exists(tunnel_log):\n",
" with open(tunnel_log, \"r\") as f:\n",
" content = f.read()\n",
" match = re.search(r'https://[a-zA-Z0-9-]+\\.trycloudflare\\.com', content)\n",
" if match:\n",
" public_url = match.group(0)\n",
" break\n",
"\n",
"# Colab 내장 포트 링크 생성 (대체 옵션)\n",
"try:\n",
" from google.colab.output import eval_js\n",
" colab_port_url = eval_js(\"google.colab.kernel.proxyPort(8000)\")\n",
"except Exception:\n",
" colab_port_url = None\n",
"\n",
"# 결과 화면 출력\n",
"html_output = \"\"\"\n",
"<div style=\"background: linear-gradient(135deg, #0b1523, #15273d); border: 2px solid #00f0ff; border-radius: 12px; padding: 24px; color: #fff; font-family: sans-serif; box-shadow: 0 8px 32px rgba(0, 240, 255, 0.2);\">\n",
" <h2 style=\"color: #00f0ff; margin-top: 0; display: flex; align-items: center; gap: 8px;\">\n",
" 🚀 드론 5대 군집 비행 시뮬레이터 실행 중!\n",
" </h2>\n",
" <p style=\"color: #a0c0d8; font-size: 15px; margin-bottom: 20px;\">\n",
" 아래 버튼 또는 링크를 클릭하여 3D 시뮬레이터 화면으로 접속하세요.\n",
" </p>\n",
"\"\"\"\n",
"\n",
"if public_url:\n",
" html_output += f\"\"\"\n",
" <div style=\"margin: 16px 0;\">\n",
" <a href=\"{public_url}\" target=\"_blank\" style=\"background: linear-gradient(90deg, #00f0ff, #0088ff); color: #000; font-weight: bold; font-size: 16px; padding: 12px 28px; border-radius: 8px; text-decoration: none; display: inline-block; box-shadow: 0 4px 15px rgba(0, 240, 255, 0.4);\">\n",
" 🛸 시뮬레이터 열기 (Cloudflare Tunnel: {public_url})\n",
" </a>\n",
" </div>\n",
" \"\"\"\n",
"else:\n",
" html_output += \"<p style='color: #ff9900;'>⚠️ Cloudflare 링크 생성 중입니다. 몇 초 후 다시 확인해주세요.</p>\"\n",
"\n",
"if colab_port_url:\n",
" html_output += f\"\"\"\n",
" <div style=\"margin-top: 12px; font-size: 13px; color: #7890a8;\">\n",
" (Colab 포트 프록시 링크: <a href=\"{colab_port_url}\" target=\"_blank\" style=\"color: #00f0ff;\">{colab_port_url}</a>)\n",
" </div>\n",
" \"\"\"\n",
"\n",
"html_output += \"\"\"\n",
" <div style=\"margin-top: 24px; padding-top: 16px; border-top: 1px solid rgba(0, 240, 255, 0.2); font-size: 13px; color: #a0c0d8;\">\n",
" <strong>🎮 조종 안내:</strong><br>\n",
" • <b>마우스 클릭/드래그</b>: 리더 드론 목표 위치 이동 (윙맨 4대 자동 추종)<br>\n",
" • <b>마우스 휠 / W, S 키</b>: 비행 고도 상승/하강<br>\n",
" • <b>숫자 1~4 키</b>: 카메라 뷰 전환 (1: 궤도뷰, 2: 리더 추적, 3: 1인칭 FPV, 4: 편대 뷰)<br>\n",
" • <b>M 키</b>: 사운드 On/Off | <b>Space 키</b>: 위치 초기화\n",
" </div>\n",
"</div>\n",
"\"\"\"\n",
"\n",
"display(HTML(html_output))\n",
"if public_url:\n",
" print(f\"\\n👉 시뮬레이터 접속 URL: {public_url}\")"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 💡 (선택사항) Ngrok을 사용하고 싶은 경우\n",
"Cloudflared 외에 Ngrok 계정이 있으신 경우 아래 셀을 통해 실행할 수도 있습니다."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"# Ngrok Authtoken이 있는 경우 아래에 입력 후 실행 (선택사항)\n",
"NGROK_AUTH_TOKEN = \"\" # @param {type:\"string\"}\n",
"\n",
"if NGROK_AUTH_TOKEN.strip():\n",
" from pyngrok import ngrok, conf\n",
" conf.get_default().auth_token = NGROK_AUTH_TOKEN.strip()\n",
" ngrok_tunnel = ngrok.connect(8000, \"http\")\n",
" print(f\"🛸 Ngrok 터널 생성 완료: {ngrok_tunnel.public_url}\")\n",
"else:\n",
" print(\"ℹ️ NGROK_AUTH_TOKEN을 입력하지 않았습니다. 3단계의 Cloudflare 터널을 이용하세요.\")"
]
}
],
"metadata": {
"accelerator": "GPU",
"colab": {
"provenance": []
},
"language_info": {
"name": "python"
}
},
"nbformat": 4,
"nbformat_minor": 0
}